Brewed Reek
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 40 gp
- Weight: 1 lb.
- Source: Advanced Race Guide
Additional Stats
| Key | Value |
|---|---|
| Name | Brewed Reek |
| Type | item |
Description
Animal musk, spoiled meat, pungent plants, and any other foul-smelling substances on hand go into a batch of brewed reek. When boiled, this mixture becomes a thick alchemical slime that adheres to anything it touches. You can hurl brewed reek as a splash weapon with a range increment of 10 feet. A creature struck with a direct hit must succeed at a DC 15 Fortitude save or be sickened for 2d6 rounds. If the target fails its save, it must make a second Fortitude save or be nauseated for 1 round. Creatures in the splash area must make a Fortitude save or be sickened for 1 round. A creature that drinks brewed reek does not get a saving throw and is sickened for 2d6 rounds and nauseated for 1 round.
Raw Data
{
"url": "pfsrd://Advanced Race Guide/Races/Hobgoblins/New Racial Rules/Hobgoblin Equipment/Brewed Reek",
"body": "<p id=\"brewed-reek\">Animal musk, spoiled meat, pungent plants, and any other foul-smelling substances on hand go into a batch of brewed reek. When boiled, this mixture becomes a thick alchemical slime that adheres to anything it touches. You can hurl brewed reek as a splash weapon with a range increment of 10 feet. A creature struck with a direct hit must succeed at a DC 15 Fortitude save or be sickened for 2d6 rounds. If the target fails its save, it must make a second Fortitude save or be nauseated for 1 round. Creatures in the splash area must make a Fortitude save or be sickened for 1 round. A creature that drinks brewed reek does not get a saving throw and is sickened for 2d6 rounds and nauseated for 1 round. </p>",
"misc": {
"null": {
"Craft DC": "DC 25",
"Gear Type": "Item"
}
},
"name": "Brewed Reek",
"slot": "main_hand",
"type": "item",
"price": "40 gp",
"source": "Advanced Race Guide",
"weight": "1 lb.",
"description": "<p id=\"brewed-reek\">Animal musk, spoiled meat, pungent plants, and any other foul-smelling substances on hand go into a batch of brewed reek. When boiled, this mixture becomes a thick alchemical slime that adheres to anything it touches. You can hurl brewed reek as a splash weapon with a range increment of 10 feet. A creature struck with a direct hit must succeed at a DC 15 Fortitude save or be sickened for 2d6 rounds. If the target fails its save, it must make a second Fortitude save or be nauseated for 1 round. Creatures in the splash area must make a Fortitude save or be sickened for 1 round. A creature that drinks brewed reek does not get a saving throw and is sickened for 2d6 rounds and nauseated for 1 round. </p>",
"_import_path": "advanced_race_guide/item"
}
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