Darkleaf Cloth
System: Pathfinder | Category: Uncategorized | Slot: Slotless | SRD
Key Stats
- Source: Advanced Race Guide
Additional Stats
| Key | Value |
|---|---|
| Name | Darkleaf Cloth |
| Sections Url | pfsrd://Advanced Race Guide/Races/Elves/New Racial Rules/Elven Special Materials/Darkleaf Cloth/Type of Darkleaf Cloth Item |
| Subtype | material |
| Type | item |
Description
Darkleaf cloth is a special form of flexible material made by weaving together leaves and thin strips of bark from darkwood trees, then treating the resulting fabric with special alchemical processes. The resulting material is tough as cured hide but much lighter, making it an excellent material from which to create armor. Spell failure chances for armors made from darkleaf cloth decrease by 10% (to a minimum of 5%), maximum Dexterity bonuses increase by 2, and armor check penalties decrease by 3 (to a minimum of 0).
An item made from darkleaf cloth weighs half as much as the same item made from normal cured leather, furs, or hides. Items not primarily constructed of leather, fur, or hide are not meaningfully affected by being partially made of darkleaf cloth. As such padded, leather, studded leather, and hide armor can be made out of darkleaf cloth (although other types of armor made of leather or hide might be possible). Because darkleaf cloth remains flexible, it cannot be used to construct rigid items such as shields or metal armors. Armors fashioned from darkleaf cloth are always masterwork items as well; the masterwork cost is included in the prices given below.
Darkleaf cloth has 20 hit points per inch of thickness and hardness 10.
Tables
Type of Darkleaf Cloth Item
<table><thead><tr><th>Type of Darkleaf Cloth Item</th><th>Cost Modifier</th></tr></thead><tr class="odd"><td>Clothing</td><td>+500 gp</td></tr><tr class="even"><td>Light armor</td><td>+750 gp</td></tr><tr class="odd"><td>Medium armor</td><td>+1,500 gp</td></tr><tr class="even"><td>Other items</td><td>+375 gp/lb.</td></tr></table>
Raw Data
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"body": "<p id=\"darkleaf-cloth\">Darkleaf cloth is a special form of flexible material made by weaving together leaves and thin strips of bark from darkwood trees, then treating the resulting fabric with special alchemical processes. The resulting material is tough as cured hide but much lighter, making it an excellent material from which to create armor. Spell failure chances for armors made from darkleaf cloth decrease by 10% (to a minimum of 5%), maximum Dexterity bonuses increase by 2, and armor check penalties decrease by 3 (to a minimum of 0).</p><p>An item made from darkleaf cloth weighs half as much as the same item made from normal cured leather, furs, or hides. Items not primarily constructed of leather, fur, or hide are not meaningfully affected by being partially made of darkleaf cloth. As such padded, leather, studded leather, and hide armor can be made out of darkleaf cloth (although other types of armor made of leather or hide might be possible). Because darkleaf cloth remains flexible, it cannot be used to construct rigid items such as shields or metal armors. Armors fashioned from darkleaf cloth are always masterwork items as well; the masterwork cost is included in the prices given below.</p><p>Darkleaf cloth has 20 hit points per inch of thickness and hardness 10.</p>",
"name": "Darkleaf Cloth",
"type": "item",
"source": "Advanced Race Guide",
"tables": [
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"body": "<table><thead><tr><th>Type of Darkleaf Cloth Item</th><th>Cost Modifier</th></tr></thead><tr class=\"odd\"><td>Clothing</td><td>+500 gp</td></tr><tr class=\"even\"><td>Light armor</td><td>+750 gp</td></tr><tr class=\"odd\"><td>Medium armor</td><td>+1,500 gp</td></tr><tr class=\"even\"><td>Other items</td><td>+375 gp/lb.</td></tr></table>",
"name": "Type of Darkleaf Cloth Item"
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"url": "pfsrd://Advanced Race Guide/Races/Elves/New Racial Rules/Elven Special Materials/Darkleaf Cloth/Type of Darkleaf Cloth Item",
"body": "<table><thead><tr><th>Type of Darkleaf Cloth Item</th><th>Cost Modifier</th></tr></thead><tr class=\"odd\"><td>Clothing</td><td>+500 gp</td></tr><tr class=\"even\"><td>Light armor</td><td>+750 gp</td></tr><tr class=\"odd\"><td>Medium armor</td><td>+1,500 gp</td></tr><tr class=\"even\"><td>Other items</td><td>+375 gp/lb.</td></tr></table>",
"name": "Type of Darkleaf Cloth Item",
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"description": "<p id=\"darkleaf-cloth\">Darkleaf cloth is a special form of flexible material made by weaving together leaves and thin strips of bark from darkwood trees, then treating the resulting fabric with special alchemical processes. The resulting material is tough as cured hide but much lighter, making it an excellent material from which to create armor. Spell failure chances for armors made from darkleaf cloth decrease by 10% (to a minimum of 5%), maximum Dexterity bonuses increase by 2, and armor check penalties decrease by 3 (to a minimum of 0).</p><p>An item made from darkleaf cloth weighs half as much as the same item made from normal cured leather, furs, or hides. Items not primarily constructed of leather, fur, or hide are not meaningfully affected by being partially made of darkleaf cloth. As such padded, leather, studded leather, and hide armor can be made out of darkleaf cloth (although other types of armor made of leather or hide might be possible). Because darkleaf cloth remains flexible, it cannot be used to construct rigid items such as shields or metal armors. Armors fashioned from darkleaf cloth are always masterwork items as well; the masterwork cost is included in the prices given below.</p><p>Darkleaf cloth has 20 hit points per inch of thickness and hardness 10.</p>",
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