Rod of Dwarven Might

System: Pathfinder | Category: Rod | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Cl 19th
Construction Cost 40,000 gp
Construction Requirements Craft Magic Arms and Armor, Craft Rod, bull's strength, telekinesis, creator must be a dwarf
Name Rod of Dwarven Might
Type item

Raw Data

{
  "cl": "19th",
  "url": "pfsrd://Advanced Race Guide/Races/Dwarves/New Racial Rules/Dwarven Magic Items/Rod of Dwarven Might",
  "aura": "strong transmutation",
  "misc": {
    "Construction": {
      "Cost": "40,000 gp",
      "Requirements": "Craft Magic Arms and Armor, Craft Rod, bull's strength, telekinesis, creator must be a dwarf"
    }
  },
  "name": "Rod of Dwarven Might",
  "slot": "none",
  "type": "item",
  "price": "80,000 gp",
  "source": "Advanced Race Guide",
  "weight": "10 lbs.",
  "sections": [
    {
      "body": "<p>This dwarven version of the more famous <i>rod of lordly might</i> has no spell-like powers; however, when wielded by a dwarf, it increases all AC, attack roll, CMD, CMB, and saving throw bonuses from a dwarf's racial traits by +1. The rod shares the mundane powers of a <i>rod of lordly might</i>, but its magical weapon forms are tailored to dwarven preferences. </p><ul><li>In its normal form, the rod can be used as a <i>+1 returning light hammer</i>.</li><li>When button 1 is pushed, the rod becomes a <i>+3 dwarven longhammer</i>. </li><li>When button 2 is pushed, the rod becomes a <i>+4 dwarven waraxe</i>. </li><li>When button 3 is pushed, the rod becomes a <i>+2 light crossbow</i> or <i>+2 heavy crossbow</i>. </li></ul>",
      "name": "Description",
      "type": "section",
      "source": "Advanced Race Guide"
    }
  ],
  "_import_path": "advanced_race_guide/item"
}

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