Spellscorch

System: Pathfinder | Category: Uncategorized | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Name Spellscorch
Sections Contracted contact
Sections Cure 1 save
Sections Effect see text
Sections Frequency 1/round for 4 rounds
Sections Onset -
Sections Save Fortitude DC 14
Sections Subtype poison
Sections Url pfsrd://Advanced Race Guide/Races/Duergar/New Racial Rules/Duergar Equipment/Spellscorch/Spellscorch
Type item

Description

Refined from rare underground crystals, this poison causes a burning headache that impedes spellcasting. If the target fails its Fortitude save, for the next minute the target must make a Concentration check with a DC equal to 10 + spell level to cast a spell, and all other concentration checks to cast spells take a –5 penalty.

Raw Data

{
  "url": "pfsrd://Advanced Race Guide/Races/Duergar/New Racial Rules/Duergar Equipment/Spellscorch",
  "body": "<p id=\"spellscorch\">Refined from rare underground crystals, this poison causes a burning headache that impedes spellcasting. If the target fails its Fortitude save, for the next minute the target must make a Concentration check with a DC equal to 10 + spell level to cast a spell, and all other concentration checks to cast spells take a &ndash;5 penalty.</p>",
  "misc": {
    "null": {
      "Gear Type": "Name"
    }
  },
  "name": "Spellscorch",
  "type": "item",
  "price": "200 gp",
  "source": "Advanced Race Guide",
  "sections": [
    {
      "url": "pfsrd://Advanced Race Guide/Races/Duergar/New Racial Rules/Duergar Equipment/Spellscorch/Spellscorch",
      "cure": "1 save",
      "name": "Spellscorch",
      "save": "Fortitude DC 14",
      "type": "affliction",
      "onset": "&mdash;",
      "effect": "see text",
      "source": "Advanced Race Guide",
      "subtype": "poison",
      "frequency": "1/round for 4 rounds",
      "contracted": "contact"
    }
  ],
  "description": "<p id=\"spellscorch\">Refined from rare underground crystals, this poison causes a burning headache that impedes spellcasting. If the target fails its Fortitude save, for the next minute the target must make a Concentration check with a DC equal to 10 + spell level to cast a spell, and all other concentration checks to cast spells take a &ndash;5 penalty.</p>",
  "_import_path": "advanced_race_guide/item"
}

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