Spiderdraw
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 40 gp
- Weight: 1/2 lb.
- Source: Monster Codex
- Base Item: bonus on Perception checks and attack rolls against a creature marked with spider
- Enhancement Bonus: +5
Additional Stats
| Key | Value |
|---|---|
| Name | Spiderdraw |
| Type | item |
Description
This alchemical fluid is viscous and clear, and it emits a strong chemical smell when exposed to air. Vermin are attracted to it and perceive anything marked with it as prey. Spiders, insects, and similar vermin gain a +5 bonus on Perception checks and attack rolls against a creature marked with spiderdraw; if these creatures have the scent ability, they can detect a marked creature at five times the normal range, note its direction as a free action, and pinpoint it when it is within 25 feet.
Drow sometimes use spiderdraw as a contact poison or splash weapon against opponents, allowing vermin to focus on the marked targets while the drow retreat, regroup, or move to a more advantageous position. Washing off the spiderdraw is a full-round action requiring at least a gallon of water or other suitable washing liquid; otherwise, the effects last for 1 hour.
Crafting spiderdraw requires a successful DC 20 Craft (alchemy) check.
Raw Data
{
"url": "pfsrd://Monster Codex/Rules/Drow/New Rules/Drow Equipment/Spiderdraw",
"body": "<p class=\"stat-block\">This alchemical fluid is viscous and clear, and it emits a strong chemical smell when exposed to air. Vermin are attracted to it and perceive anything marked with it as prey. Spiders, insects, and similar vermin gain a +5 bonus on Perception checks and attack rolls against a creature marked with spiderdraw; if these creatures have the scent ability, they can detect a marked creature at five times the normal range, note its direction as a free action, and pinpoint it when it is within 25 feet.</p><p class=\"stat-block\">Drow sometimes use spiderdraw as a contact poison or splash weapon against opponents, allowing vermin to focus on the marked targets while the drow retreat, regroup, or move to a more advantageous position. Washing off the spiderdraw is a full-round action requiring at least a gallon of water or other suitable washing liquid; otherwise, the effects last for 1 hour.</p><p class=\"stat-block\">Crafting <i>spiderdraw</i> requires a successful DC 20 Craft (alchemy) check.</p>",
"name": "Spiderdraw",
"slot": "main_hand",
"type": "item",
"price": "40 gp",
"source": "Monster Codex",
"weight": "1/2 lb.",
"description": "<p class=\"stat-block\">This alchemical fluid is viscous and clear, and it emits a strong chemical smell when exposed to air. Vermin are attracted to it and perceive anything marked with it as prey. Spiders, insects, and similar vermin gain a +5 bonus on Perception checks and attack rolls against a creature marked with spiderdraw; if these creatures have the scent ability, they can detect a marked creature at five times the normal range, note its direction as a free action, and pinpoint it when it is within 25 feet.</p><p class=\"stat-block\">Drow sometimes use spiderdraw as a contact poison or splash weapon against opponents, allowing vermin to focus on the marked targets while the drow retreat, regroup, or move to a more advantageous position. Washing off the spiderdraw is a full-round action requiring at least a gallon of water or other suitable washing liquid; otherwise, the effects last for 1 hour.</p><p class=\"stat-block\">Crafting <i>spiderdraw</i> requires a successful DC 20 Craft (alchemy) check.</p>",
"_import_path": "monster_codex/item"
}
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