Black Iron Axe

System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD

Key Stats

Additional Stats

Key Value
Aura strong transmutation
Cl 20th
Name Black Iron Axe
Type item

Description

When a mythic creature uses this +6 keen vorpal greataxe forged from a dull black alloy to decapitate his foes, the axe's head glows with dozens of mysterious runes. The wielder of a black iron axe can claim any heads he decapitates with the artifact, and use them as batteries for mythic power. The axe's wielder can place a single use of mythic power into the head as a full-round action for later use. A decapitated head rots and become useless in 1d6 days. Only the creature that placed the use of mythic power in a head can use the power stored within it, and she must be in physical contact with the head to do so. Each head weighs 10 pounds.

Raw Data

{
  "cl": "20th",
  "url": "pfsrd://Mythic Adventures/Rules/Mythic Items/Artifacts/Minor Artifacts/Black Iron Axe",
  "aura": "strong transmutation",
  "body": "<p class=\"stat-block\">When a mythic creature uses this +<i>6 keen vorpal greataxe</i> forged from a dull black alloy to decapitate his foes, the axe's head glows with dozens of mysterious runes<i>. </i>The wielder of a <i>black iron axe</i> can claim any heads he decapitates with the artifact, and use them as batteries for mythic power. The axe's wielder can place a single use of mythic power into the head as a full-round action for later use. A decapitated head rots and become useless in 1d6 days. Only the creature that placed the use of mythic power in a head can use the power stored within it, and she must be in physical contact with the head to do so. Each head weighs 10 pounds.</p>",
  "name": "Black Iron Axe",
  "slot": "main_hand",
  "type": "item",
  "source": "Mythic Adventures",
  "weight": "12 lbs.",
  "sections": [
    {
      "body": "<p class='stat-block-1'><b>descriptor </b>If a mythic hero uses a black iron axe to decapitate herself, the artifact loses all of its magical properties and becomes a plain iron axe. The uses of mythic power remain in the affected heads after the black iron axe is destroyed.</p><p class='stat-block-1'><b>descriptor </b></p>",
      "name": "Destruction",
      "type": "section",
      "source": "Mythic Adventures"
    }
  ],
  "description": "<p class=\"stat-block\">When a mythic creature uses this +<i>6 keen vorpal greataxe</i> forged from a dull black alloy to decapitate his foes, the axe's head glows with dozens of mysterious runes<i>. </i>The wielder of a <i>black iron axe</i> can claim any heads he decapitates with the artifact, and use them as batteries for mythic power. The axe's wielder can place a single use of mythic power into the head as a full-round action for later use. A decapitated head rots and become useless in 1d6 days. Only the creature that placed the use of mythic power in a head can use the power stored within it, and she must be in physical contact with the head to do so. Each head weighs 10 pounds.</p>",
  "_import_path": "mythic_adventures/item"
}

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