Black Iron Axe
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Weight: 12 lbs.
- Source: Mythic Adventures
Additional Stats
| Key | Value |
|---|---|
| Aura | strong transmutation |
| Cl | 20th |
| Name | Black Iron Axe |
| Type | item |
Description
When a mythic creature uses this +6 keen vorpal greataxe forged from a dull black alloy to decapitate his foes, the axe's head glows with dozens of mysterious runes. The wielder of a black iron axe can claim any heads he decapitates with the artifact, and use them as batteries for mythic power. The axe's wielder can place a single use of mythic power into the head as a full-round action for later use. A decapitated head rots and become useless in 1d6 days. Only the creature that placed the use of mythic power in a head can use the power stored within it, and she must be in physical contact with the head to do so. Each head weighs 10 pounds.
Raw Data
{
"cl": "20th",
"url": "pfsrd://Mythic Adventures/Rules/Mythic Items/Artifacts/Minor Artifacts/Black Iron Axe",
"aura": "strong transmutation",
"body": "<p class=\"stat-block\">When a mythic creature uses this +<i>6 keen vorpal greataxe</i> forged from a dull black alloy to decapitate his foes, the axe's head glows with dozens of mysterious runes<i>. </i>The wielder of a <i>black iron axe</i> can claim any heads he decapitates with the artifact, and use them as batteries for mythic power. The axe's wielder can place a single use of mythic power into the head as a full-round action for later use. A decapitated head rots and become useless in 1d6 days. Only the creature that placed the use of mythic power in a head can use the power stored within it, and she must be in physical contact with the head to do so. Each head weighs 10 pounds.</p>",
"name": "Black Iron Axe",
"slot": "main_hand",
"type": "item",
"source": "Mythic Adventures",
"weight": "12 lbs.",
"sections": [
{
"body": "<p class='stat-block-1'><b>descriptor </b>If a mythic hero uses a black iron axe to decapitate herself, the artifact loses all of its magical properties and becomes a plain iron axe. The uses of mythic power remain in the affected heads after the black iron axe is destroyed.</p><p class='stat-block-1'><b>descriptor </b></p>",
"name": "Destruction",
"type": "section",
"source": "Mythic Adventures"
}
],
"description": "<p class=\"stat-block\">When a mythic creature uses this +<i>6 keen vorpal greataxe</i> forged from a dull black alloy to decapitate his foes, the axe's head glows with dozens of mysterious runes<i>. </i>The wielder of a <i>black iron axe</i> can claim any heads he decapitates with the artifact, and use them as batteries for mythic power. The axe's wielder can place a single use of mythic power into the head as a full-round action for later use. A decapitated head rots and become useless in 1d6 days. Only the creature that placed the use of mythic power in a head can use the power stored within it, and she must be in physical contact with the head to do so. Each head weighs 10 pounds.</p>",
"_import_path": "mythic_adventures/item"
}
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