Elemental Chain

System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD

Key Stats

Additional Stats

Key Value
Aura strong evocation
Cl 20th
Name Elemental Chain
Type item

Description

This looks to be just two plain steel rings. But when a mythic creature grasping them expends one use of mythic power as a swift action, they explode into a 10-foot-long spiked fighting chain formed from of the wielder's choice of acid, cold, fire, or electricity. The wielder can dismiss this effect as a free action. The chain is a +6 spiked chain that deals 4d6 points of damage of the chosen type instead of the normal damage typically done by a spiked chain. Once activated, the chain retains it shape for 1 hour or until the wielder dismisses the weapon, whichever comes first.

Raw Data

{
  "cl": "20th",
  "url": "pfsrd://Mythic Adventures/Rules/Mythic Items/Artifacts/Minor Artifacts/Elemental Chain",
  "aura": "strong evocation",
  "body": "<p class=\"stat-block\">This looks to be just two plain steel rings. But when a mythic creature grasping them expends one use of mythic power as a swift action, they explode into a 10-foot-long spiked fighting chain formed from of the wielder's choice of acid, cold, fire, or electricity. The wielder can dismiss this effect as a free action. The chain is a <i>+6 spiked chain</i> that deals 4d6 points of damage of the chosen type instead of the normal damage typically done by a spiked chain. Once activated, the chain retains it shape for 1 hour or until the wielder dismisses the weapon, whichever comes first.</p>",
  "name": "Elemental Chain",
  "slot": "main_hand",
  "type": "item",
  "source": "Mythic Adventures",
  "weight": "3 lbs.",
  "sections": [
    {
      "body": "<p class=\"stat-block\">Feeding its twin steel rings to an elemental lord destroys an <i>elemental chain</i>.</p>",
      "name": "Destruction",
      "type": "section",
      "source": "Mythic Adventures"
    }
  ],
  "description": "<p class=\"stat-block\">This looks to be just two plain steel rings. But when a mythic creature grasping them expends one use of mythic power as a swift action, they explode into a 10-foot-long spiked fighting chain formed from of the wielder's choice of acid, cold, fire, or electricity. The wielder can dismiss this effect as a free action. The chain is a <i>+6 spiked chain</i> that deals 4d6 points of damage of the chosen type instead of the normal damage typically done by a spiked chain. Once activated, the chain retains it shape for 1 hour or until the wielder dismisses the weapon, whichever comes first.</p>",
  "_import_path": "mythic_adventures/item"
}

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