Inescapable Gloves

System: Pathfinder | Category: Wondrous Item | Slot: Hands | SRD

Key Stats

Additional Stats

Key Value
Cl 7th
Name Inescapable Gloves
Subtype hands
Type item

Description

The palms of these light doeskin gloves are covered with supple ripples to augment the wearer's grip. The wearer gains a +4 competence bonus on combat maneuver checks to grapple. The wearer can expend one use of mythic power when a creature subject to freedom of movement or a similar effect attempts to escape the wearer's grapple with a combat maneuver check or Escape Artist check. That creature must attempt the check as normal instead of automatically succeeding at it. If a creature attempts use a non-mythic teleportation effect to escape the grapple, the wearer can expend two uses of mythic power to negate that effect.

Raw Data

{
  "cl": "7th",
  "url": "pfsrd://Mythic Adventures/Rules/Mythic Items/Magic Items/Other Magic Items/Inescapable Gloves",
  "aura": "moderate abjuration",
  "body": "<p class=\"stat-block\">The palms of these light doeskin gloves are covered with supple ripples to augment the wearer's grip. The wearer gains a +4 competence bonus on combat maneuver checks to grapple. The wearer can expend one use of mythic power when a creature subject to <i>freedom of movement</i> or a similar effect attempts to escape the wearer's grapple with a combat maneuver check or Escape Artist check. That creature must attempt the check as normal instead of automatically succeeding at it. If a creature attempts use a non-mythic teleportation effect to escape the grapple, the wearer can expend two uses of mythic power to negate that effect.</p>",
  "misc": {
    "Construction Requirements": {
      "descriptor": ""
    }
  },
  "name": "Inescapable Gloves",
  "slot": "hands",
  "type": "item",
  "price": "9,000 gp",
  "source": "Mythic Adventures",
  "weight": "1 lb.",
  "subtype": "hands",
  "description": "<p class=\"stat-block\">The palms of these light doeskin gloves are covered with supple ripples to augment the wearer's grip. The wearer gains a +4 competence bonus on combat maneuver checks to grapple. The wearer can expend one use of mythic power when a creature subject to <i>freedom of movement</i> or a similar effect attempts to escape the wearer's grapple with a combat maneuver check or Escape Artist check. That creature must attempt the check as normal instead of automatically succeeding at it. If a creature attempts use a non-mythic teleportation effect to escape the grapple, the wearer can expend two uses of mythic power to negate that effect.</p>",
  "_import_path": "mythic_adventures/item/hands"
}

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