Access Card
System: Pathfinder | Category: Technology | Slot: Slotless | SRD
Key Stats
- Price: varies
- Weight: -
- Source: Technology Guide
- Range: 490 gp
- Capacity: -
- Usage: &mdash
Additional Stats
| Key | Value |
|---|---|
| Access Card Black | 10 gp |
| Access Card Blue | 360 gp |
| Access Card Brown | 3 gp |
| Access Card Gray | 90 gp |
| Access Card Green | 160 gp |
| Access Card Prismatic | 1,000 gp |
| Access Card Red | 250 gp |
| Access Card White | 40 gp |
| Name | Access Card |
| Sections Url | pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Access Card/ |
| Type | item |
Description
An access card is a small strip of stiff plastic with a color-coded stripe on one side. Some access cards are further decorated with names or titles written in Androffan, or even photographs of long-dead crew members. An access card functions as a key—when swiped through an electronic lock (a move action), an access card unlocks any lock of its color code or a color code of a lower rating. Although access cards do not consume energy themselves, they work in only electronic locks that currently have power. Among certain societies, access cards are also used as decorations, worn as affectations, and incorporated into ceremonial regalia.
Access cards must be encoded to specific locks before they can function. Often, all of the doors in a complex are keyed to a unique set of cards that don't work on doors found in other complexes, much like a skeleton key might open all the doors in one castle but none in another. Coding an access card for specific locks requires a lock coder. Some access cards could be worth far more than the prices listed above if they're specifically encoded to locks that protect more valuable or significant contents.
Tables
Table
<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class="odd"><td>Brown</td><td>DC 15</td><td>1 gp, 5 sp</td></tr><tr class="even"><td>Black</td><td>DC 16</td><td>5 gp</td></tr><tr class="odd"><td>White</td><td>DC 17</td><td>20 gp</td></tr><tr class="even"><td>Gray</td><td>DC 18</td><td>45 gp</td></tr><tr class="odd"><td>Green</td><td>DC 19</td><td>80 gp</td></tr><tr class="even"><td>Red</td><td>DC 20</td><td>125 gp</td></tr><tr class="odd"><td>Blue</td><td>DC 21</td><td>180 gp</td></tr><tr class="even"><td>Orange</td><td>DC 22</td><td>245 gp</td></tr><tr class="odd"><td>Prismatic</td><td>DC 23</td><td>500 gp</td></tr></tbody></table>
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Access Card",
"body": "<p class=\"stat-block\">An access card is a small strip of stiff plastic with a color-coded stripe on one side. Some access cards are further decorated with names or titles written in Androffan, or even photographs of long-dead crew members. An access card functions as a key—when swiped through an electronic lock (a move action), an access card unlocks any lock of its color code or a color code of a lower rating. Although access cards do not consume energy themselves, they work in only electronic locks that currently have power. Among certain societies, access cards are also used as decorations, worn as affectations, and incorporated into ceremonial regalia.</p><p class=\"stat-block\">Access cards must be encoded to specific locks before they can function. Often, all of the doors in a complex are keyed to a unique set of cards that don't work on doors found in other complexes, much like a skeleton key might open all the doors in one castle but none in another. Coding an access card for specific locks requires a lock coder. Some access cards could be worth far more than the prices listed above if they're specifically encoded to locks that protect more valuable or significant contents.</p>",
"misc": {
"Access Card": {
"Red": "250 gp",
"Blue": "360 gp",
"Gray": "90 gp",
"Black": "10 gp",
"Brown": "3 gp",
"Green": "160 gp",
"Usage": "&mdash",
"White": "40 gp",
"Orange": "490 gp",
"Capacity": "—",
"Prismatic": "1,000 gp"
}
},
"name": "Access Card",
"slot": "none",
"type": "item",
"price": "varies",
"source": "Technology Guide",
"tables": [
{
"body": "<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class=\"odd\"><td>Brown</td><td>DC 15</td><td>1 gp, 5 sp</td></tr><tr class=\"even\"><td>Black</td><td>DC 16</td><td>5 gp</td></tr><tr class=\"odd\"><td>White</td><td>DC 17</td><td>20 gp</td></tr><tr class=\"even\"><td>Gray</td><td>DC 18</td><td>45 gp</td></tr><tr class=\"odd\"><td>Green</td><td>DC 19</td><td>80 gp</td></tr><tr class=\"even\"><td>Red</td><td>DC 20</td><td>125 gp</td></tr><tr class=\"odd\"><td>Blue</td><td>DC 21</td><td>180 gp</td></tr><tr class=\"even\"><td>Orange</td><td>DC 22</td><td>245 gp</td></tr><tr class=\"odd\"><td>Prismatic</td><td>DC 23</td><td>500 gp</td></tr></tbody></table>",
"name": "Table"
}
],
"weight": "-",
"sections": [
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Access Card/",
"body": "<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class=\"odd\"><td>Brown</td><td>DC 15</td><td>1 gp, 5 sp</td></tr><tr class=\"even\"><td>Black</td><td>DC 16</td><td>5 gp</td></tr><tr class=\"odd\"><td>White</td><td>DC 17</td><td>20 gp</td></tr><tr class=\"even\"><td>Gray</td><td>DC 18</td><td>45 gp</td></tr><tr class=\"odd\"><td>Green</td><td>DC 19</td><td>80 gp</td></tr><tr class=\"even\"><td>Red</td><td>DC 20</td><td>125 gp</td></tr><tr class=\"odd\"><td>Blue</td><td>DC 21</td><td>180 gp</td></tr><tr class=\"even\"><td>Orange</td><td>DC 22</td><td>245 gp</td></tr><tr class=\"odd\"><td>Prismatic</td><td>DC 23</td><td>500 gp</td></tr></tbody></table>",
"type": "table",
"source": "Technology Guide"
},
{
"body": "<p class=\"stat-block\">Craft Technological Item, production lab</p>",
"type": "section",
"source": "Technology Guide"
}
],
"description": "<p class=\"stat-block\">An access card is a small strip of stiff plastic with a color-coded stripe on one side. Some access cards are further decorated with names or titles written in Androffan, or even photographs of long-dead crew members. An access card functions as a key—when swiped through an electronic lock (a move action), an access card unlocks any lock of its color code or a color code of a lower rating. Although access cards do not consume energy themselves, they work in only electronic locks that currently have power. Among certain societies, access cards are also used as decorations, worn as affectations, and incorporated into ceremonial regalia.</p><p class=\"stat-block\">Access cards must be encoded to specific locks before they can function. Often, all of the doors in a complex are keyed to a unique set of cards that don't work on doors found in other complexes, much like a skeleton key might open all the doors in one castle but none in another. Coding an access card for specific locks requires a lock coder. Some access cards could be worth far more than the prices listed above if they're specifically encoded to locks that protect more valuable or significant contents.</p>",
"_import_path": "technology_guide/item"
}
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