Baseline

System: Pathfinder | Category: Technology | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Construction Cost 1,125 gp
Construction Craft DC 26
Construction Requirements Craft Pharmaceutical, medical lab
Name Baseline
Type item

Description

An injection of baseline floods the brain with neuroinhibitors that purge the mind of excess emotion. Baseline has an onset time of 10 minutes. When it takes effect, baseline renders the recipient immune to insanity, mind-affecting effects, and morale bonuses for 1 hour, as well as suppressing (but not removing) any such active, ongoing effects. It can be resisted with a successful DC 14 Fortitude saving throw. Once a creature has been affected by baseline, it cannot be affected by additional doses for 24 hours.

Raw Data

{
  "url": "pfsrd://Technology Guide/Rules/Equipment/Pharmaceuticals/Baseline",
  "body": "<p class=\"stat-block\">An injection of baseline floods the brain with neuroinhibitors that purge the mind of excess emotion. Baseline has an onset time of 10 minutes. When it takes effect, baseline renders the recipient immune to insanity, mind-affecting effects, and morale bonuses for 1 hour, as well as suppressing (but not removing) any such active, ongoing effects. It can be resisted with a successful DC 14 Fortitude saving throw. Once a creature has been affected by baseline, it cannot be affected by additional doses for 24 hours.</p>",
  "misc": {
    "Construction": {
      "Cost": "1,125 gp",
      "Craft": "DC 26",
      "Requirements": "Craft Pharmaceutical, medical lab"
    }
  },
  "name": "Baseline",
  "type": "item",
  "price": "2,250 gp",
  "source": "Technology Guide",
  "description": "<p class=\"stat-block\">An injection of baseline floods the brain with neuroinhibitors that purge the mind of excess emotion. Baseline has an onset time of 10 minutes. When it takes effect, baseline renders the recipient immune to insanity, mind-affecting effects, and morale bonuses for 1 hour, as well as suppressing (but not removing) any such active, ongoing effects. It can be resisted with a successful DC 14 Fortitude saving throw. Once a creature has been affected by baseline, it cannot be affected by additional doses for 24 hours.</p>",
  "_import_path": "technology_guide/item"
}

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