Chainsaw
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 2,700 gp
- Weight: 10 lbs.
- Source: Technology Guide
- Base Item: morale bonus on Intimidate checks
- Enhancement Bonus: +2
- Damage (M): 3d6 slash.
- Damage (S): 1d12 slash.
- Critical: 18-20/×2
- Capacity: 10
- Usage: 1 charge/hour
- Proficiency: exotic
Additional Stats
| Key | Value |
|---|---|
| Chainsaw Special | deadly, distracting |
| Construction Cost | 1,350 gp |
| Construction Craft | DC 20 |
| Name | Chainsaw |
| Type | item |
Description
Originally developed for use as tools, chainsaws work remarkably well as weapons and are often used by lunatics or those who want to intimidate their enemies. A chainsaw consists of a weighty housing for the engine and power source that is fitted with two handles, and a 2- to 3-foot-long blade extending from the front, around which a whirling, buzzing chain of razor-sharp cutting links spins at blinding speed when the weapon is activated. It's a standard action to activate a chainsaw, and doing so consumes a charge of power. The chainsaw continues to run constantly after activation, draining an additional charge each hour. A dropped chainsaw automatically turns off unless it is set down carefully as a move action. The buzzing of a chainsaw's blade is loud and distracting (but not deafening), causing anyone carrying an activated chainsaw to take a -10 penalty on Stealth checks. An activated chainsaw grants a proficient user a +2 morale bonus on Intimidate checks.
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Weapons/Chainsaw",
"body": "<p class=\"stat-block\">Originally developed for use as tools, chainsaws work remarkably well as weapons and are often used by lunatics or those who want to intimidate their enemies. A chainsaw consists of a weighty housing for the engine and power source that is fitted with two handles, and a 2- to 3-foot-long blade extending from the front, around which a whirling, buzzing chain of razor-sharp cutting links spins at blinding speed when the weapon is activated. It's a standard action to activate a chainsaw, and doing so consumes a charge of power. The chainsaw continues to run constantly after activation, draining an additional charge each hour. A dropped chainsaw automatically turns off unless it is set down carefully as a move action. The buzzing of a chainsaw's blade is loud and distracting (but not deafening), causing anyone carrying an activated chainsaw to take a -10 penalty on Stealth checks. An activated chainsaw grants a proficient user a +2 morale bonus on Intimidate checks.</p>",
"misc": {
"Chainsaw": {
"Usage": "1 charge/hour",
"Dmg (M)": "3d6 slash.",
"Dmg (S)": "1d12 slash.",
"Special": "deadly, distracting",
"Capacity": "10",
"Critical": "18-20/×2",
"Proficiency": "exotic"
},
"Construction": {
"Cost": "1,350 gp",
"Craft": "DC 20"
}
},
"name": "Chainsaw",
"slot": "main_hand",
"type": "item",
"price": "2,700 gp",
"source": "Technology Guide",
"weight": "10 lbs.",
"description": "<p class=\"stat-block\">Originally developed for use as tools, chainsaws work remarkably well as weapons and are often used by lunatics or those who want to intimidate their enemies. A chainsaw consists of a weighty housing for the engine and power source that is fitted with two handles, and a 2- to 3-foot-long blade extending from the front, around which a whirling, buzzing chain of razor-sharp cutting links spins at blinding speed when the weapon is activated. It's a standard action to activate a chainsaw, and doing so consumes a charge of power. The chainsaw continues to run constantly after activation, draining an additional charge each hour. A dropped chainsaw automatically turns off unless it is set down carefully as a move action. The buzzing of a chainsaw's blade is loud and distracting (but not deafening), causing anyone carrying an activated chainsaw to take a -10 penalty on Stealth checks. An activated chainsaw grants a proficient user a +2 morale bonus on Intimidate checks.</p>",
"_import_path": "technology_guide/item"
}
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