Cybernetic Arm
System: Pathfinder | Category: Technology | Slot: Slotless | SRD
Key Stats
- Price: 4,750 gp
- Weight: 9 lbs.
- Source: Technology Guide
- Base Item: circumstance bonus on Climb checks
- Enhancement Bonus: +5
Additional Stats
| Key | Value |
|---|---|
| Construction Cost | 2,375 gp |
| Construction Craft | DC 25 |
| Cybernetic Arm Implantation | 2 |
| Cybernetic Arm Install | DC 28 |
| Name | Cybernetic Arm |
| Type | item |
Description
A cybernetic arm completely replaces a normal arm, from the shoulder to the hand. It can take the place of an arm lost to a severing wound. The arm is fully functional and no different in appearance from a regular arm, although cyberart can be added to the arm at no additional cost. A cybernetic arm does not increase a user's Strength score. If a creature has two cybernetic arms, it can lift and carry double the normal maximum weight for that creature's Strength and size, and it gains a +5 circumstance bonus on Climb checks. A character who wields a one-handed or light weapon with a cybernetic arm gains a +5 bonus to CMD against disarm attempts; two cybernetic arms do not increase this bonus, but do allow the bonus to apply to two-handed weapons.
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Cybertech/Cybernetic Arm",
"body": "<p class=\"stat-block\">A cybernetic arm completely replaces a normal arm, from the shoulder to the hand. It can take the place of an arm lost to a severing wound. The arm is fully functional and no different in appearance from a regular arm, although cyberart can be added to the arm at no additional cost. A cybernetic arm does not increase a user's Strength score. If a creature has two cybernetic arms, it can lift and carry double the normal maximum weight for that creature's Strength and size, and it gains a +5 circumstance bonus on Climb checks. A character who wields a one-handed or light weapon with a cybernetic arm gains a +5 bonus to CMD against disarm attempts; two cybernetic arms do not increase this bonus, but do allow the bonus to apply to two-handed weapons.</p>",
"misc": {
"Construction": {
"Cost": "2,375 gp",
"Craft": "DC 25"
},
"Cybernetic Arm": {
"Install": "DC 28",
"Implantation": "2"
}
},
"name": "Cybernetic Arm",
"slot": "arm",
"type": "item",
"price": "4,750 gp",
"source": "Technology Guide",
"weight": "9 lbs.",
"description": "<p class=\"stat-block\">A cybernetic arm completely replaces a normal arm, from the shoulder to the hand. It can take the place of an arm lost to a severing wound. The arm is fully functional and no different in appearance from a regular arm, although cyberart can be added to the arm at no additional cost. A cybernetic arm does not increase a user's Strength score. If a creature has two cybernetic arms, it can lift and carry double the normal maximum weight for that creature's Strength and size, and it gains a +5 circumstance bonus on Climb checks. A character who wields a one-handed or light weapon with a cybernetic arm gains a +5 bonus to CMD against disarm attempts; two cybernetic arms do not increase this bonus, but do allow the bonus to apply to two-handed weapons.</p>",
"_import_path": "technology_guide/item"
}
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