Cybernetic Legs

System: Pathfinder | Category: Technology | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Construction Cost 4,250 gp
Construction Craft DC 25
Cybernetic Legs Implantation 4
Cybernetic Legs Install DC 28
Name Cybernetic Legs
Type item

Description

A cybernetic leg completely replaces a normal leg, from the hip to the foot. It can take the place of a leg lost to a severing wound. The leg is fully functional and no different in appearance from a regular leg, although cyberart can be added to the leg at no additional cost. A cybernetic leg does not increase a user's Strength score. If both legs are replaced, they increase the user's base land speed by 10 feet and grant a +5 bonus to CMD against trip attempts and a +5 circumstance bonus on Acrobatics checks.

The listed price, implantation, and install DC are for having two legs installed. A single cybernetic leg costs half the price and half the listed implantation value, but no significant bonus is granted to a creature with only one cybernetic leg. Both legs (or all legs, in the case of multi-legged creatures) must be replaced for the above benefits to take effect.

Raw Data

{
  "url": "pfsrd://Technology Guide/Rules/Equipment/Cybertech/Cybernetic Legs",
  "body": "<p class=\"stat-block\">A cybernetic leg completely replaces a normal leg, from the hip to the foot. It can take the place of a leg lost to a severing wound. The leg is fully functional and no different in appearance from a regular leg, although cyberart can be added to the leg at no additional cost. A cybernetic leg does not increase a user's Strength score. If both legs are replaced, they increase the user's base land speed by 10 feet and grant a +5 bonus to CMD against trip attempts and a +5 circumstance bonus on Acrobatics checks.</p><p class=\"stat-block\">The listed price, implantation, and install DC are for having two legs installed. A single cybernetic leg costs half the price and half the listed implantation value, but no significant bonus is granted to a creature with only one cybernetic leg. Both legs (or all legs, in the case of multi-legged creatures) must be replaced for the above benefits to take effect.</p>",
  "misc": {
    "Construction": {
      "Cost": "4,250 gp",
      "Craft": "DC 25"
    },
    "Cybernetic Legs": {
      "Install": "DC 28",
      "Implantation": "4"
    }
  },
  "name": "Cybernetic Legs",
  "slot": "legs",
  "type": "item",
  "price": "8,500 gp",
  "source": "Technology Guide",
  "weight": "12 lbs.",
  "description": "<p class=\"stat-block\">A cybernetic leg completely replaces a normal leg, from the hip to the foot. It can take the place of a leg lost to a severing wound. The leg is fully functional and no different in appearance from a regular leg, although cyberart can be added to the leg at no additional cost. A cybernetic leg does not increase a user's Strength score. If both legs are replaced, they increase the user's base land speed by 10 feet and grant a +5 bonus to CMD against trip attempts and a +5 circumstance bonus on Acrobatics checks.</p><p class=\"stat-block\">The listed price, implantation, and install DC are for having two legs installed. A single cybernetic leg costs half the price and half the listed implantation value, but no significant bonus is granted to a creature with only one cybernetic leg. Both legs (or all legs, in the case of multi-legged creatures) must be replaced for the above benefits to take effect.</p>",
  "_import_path": "technology_guide/item"
}

Back to Items | Spells | Feats | Traits | Campaigns