Cybernetic Legs
System: Pathfinder | Category: Technology | Slot: Slotless | SRD
Key Stats
- Price: 8,500 gp
- Weight: 12 lbs.
- Source: Technology Guide
- Base Item: bonus to CMD against trip attempts and a
- Enhancement Bonus: +5
Additional Stats
| Key | Value |
|---|---|
| Construction Cost | 4,250 gp |
| Construction Craft | DC 25 |
| Cybernetic Legs Implantation | 4 |
| Cybernetic Legs Install | DC 28 |
| Name | Cybernetic Legs |
| Type | item |
Description
A cybernetic leg completely replaces a normal leg, from the hip to the foot. It can take the place of a leg lost to a severing wound. The leg is fully functional and no different in appearance from a regular leg, although cyberart can be added to the leg at no additional cost. A cybernetic leg does not increase a user's Strength score. If both legs are replaced, they increase the user's base land speed by 10 feet and grant a +5 bonus to CMD against trip attempts and a +5 circumstance bonus on Acrobatics checks.
The listed price, implantation, and install DC are for having two legs installed. A single cybernetic leg costs half the price and half the listed implantation value, but no significant bonus is granted to a creature with only one cybernetic leg. Both legs (or all legs, in the case of multi-legged creatures) must be replaced for the above benefits to take effect.
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Cybertech/Cybernetic Legs",
"body": "<p class=\"stat-block\">A cybernetic leg completely replaces a normal leg, from the hip to the foot. It can take the place of a leg lost to a severing wound. The leg is fully functional and no different in appearance from a regular leg, although cyberart can be added to the leg at no additional cost. A cybernetic leg does not increase a user's Strength score. If both legs are replaced, they increase the user's base land speed by 10 feet and grant a +5 bonus to CMD against trip attempts and a +5 circumstance bonus on Acrobatics checks.</p><p class=\"stat-block\">The listed price, implantation, and install DC are for having two legs installed. A single cybernetic leg costs half the price and half the listed implantation value, but no significant bonus is granted to a creature with only one cybernetic leg. Both legs (or all legs, in the case of multi-legged creatures) must be replaced for the above benefits to take effect.</p>",
"misc": {
"Construction": {
"Cost": "4,250 gp",
"Craft": "DC 25"
},
"Cybernetic Legs": {
"Install": "DC 28",
"Implantation": "4"
}
},
"name": "Cybernetic Legs",
"slot": "legs",
"type": "item",
"price": "8,500 gp",
"source": "Technology Guide",
"weight": "12 lbs.",
"description": "<p class=\"stat-block\">A cybernetic leg completely replaces a normal leg, from the hip to the foot. It can take the place of a leg lost to a severing wound. The leg is fully functional and no different in appearance from a regular leg, although cyberart can be added to the leg at no additional cost. A cybernetic leg does not increase a user's Strength score. If both legs are replaced, they increase the user's base land speed by 10 feet and grant a +5 bonus to CMD against trip attempts and a +5 circumstance bonus on Acrobatics checks.</p><p class=\"stat-block\">The listed price, implantation, and install DC are for having two legs installed. A single cybernetic leg costs half the price and half the listed implantation value, but no significant bonus is granted to a creature with only one cybernetic leg. Both legs (or all legs, in the case of multi-legged creatures) must be replaced for the above benefits to take effect.</p>",
"_import_path": "technology_guide/item"
}
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