Fire Extinguisher

System: Pathfinder | Category: Technology | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Construction Cost 3,000 gp
Construction Craft DC 26
Name Fire Extinguisher
Type item

Description

This cylindrical device has a nozzle at one end and a handle on one side. When activated as a standard action, a fire extinguisher creates a 15-foot cone of misty vapor that swiftly extinguishes fires within its area of effect. Against magical fire effects, such as those created by a wall of fire or similar spell, the fire extinguisher only extinguishes the part of the larger effect its vapors directly contact. Continual magic flames, such as those of a flaming weapon or fire creature, are suppressed for 6 rounds before they automatically reignite. To extinguish an instantaneous fire effect or spell, the wielder must use a readied action with the fire extinguisher to counter the effect; this can cancel the entire effect, provided the source of the effect is in the extinguisher's area of effect.

When used against a creature of the fire subtype, a blast from a fire extinguisher deals 4d6 points of damage (Reflex DC 15 halves). A breathing creature exposed to a direct blast from a fire extinguisher is not harmed as long as the area is relatively well-ventilated—using a fire extinguisher in a confined area with poor or no ventilation can result in slow suffocation (at the GM's discretion).

Raw Data

{
  "url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Fire Extinguisher",
  "body": "<p class=\"stat-block\">This cylindrical device has a nozzle at one end and a handle on one side. When activated as a standard action, a fire extinguisher creates a 15-foot cone of misty vapor that swiftly extinguishes fires within its area of effect. Against magical fire effects, such as those created by a <i>wall of fire</i> or similar spell, the fire extinguisher only extinguishes the part of the larger effect its vapors directly contact. Continual magic flames, such as those of a <i>flaming</i> weapon or fire creature, are suppressed for 6 rounds before they automatically reignite. To extinguish an instantaneous fire effect or spell, the wielder must use a readied action with the fire extinguisher to counter the effect; this can cancel the entire effect, provided the source of the effect is in the extinguisher's area of effect.</p><p class=\"stat-block\">When used against a creature of the fire subtype, a blast from a fire extinguisher deals 4d6 points of damage (Reflex DC 15 halves). A breathing creature exposed to a direct blast from a fire extinguisher is not harmed as long as the area is relatively well-ventilated&mdash;using a fire extinguisher in a confined area with poor or no ventilation can result in slow suffocation (at the GM's discretion).</p>",
  "misc": {
    "Construction": {
      "Cost": "3,000 gp",
      "Craft": "DC 26"
    },
    "Fire Extinguisher": {
      "Usage": "1 charge",
      "Capacity": "10 (disposable)"
    }
  },
  "name": "Fire Extinguisher",
  "slot": "none",
  "type": "item",
  "price": "6,000 gp",
  "source": "Technology Guide",
  "weight": "7 lbs.",
  "description": "<p class=\"stat-block\">This cylindrical device has a nozzle at one end and a handle on one side. When activated as a standard action, a fire extinguisher creates a 15-foot cone of misty vapor that swiftly extinguishes fires within its area of effect. Against magical fire effects, such as those created by a <i>wall of fire</i> or similar spell, the fire extinguisher only extinguishes the part of the larger effect its vapors directly contact. Continual magic flames, such as those of a <i>flaming</i> weapon or fire creature, are suppressed for 6 rounds before they automatically reignite. To extinguish an instantaneous fire effect or spell, the wielder must use a readied action with the fire extinguisher to counter the effect; this can cancel the entire effect, provided the source of the effect is in the extinguisher's area of effect.</p><p class=\"stat-block\">When used against a creature of the fire subtype, a blast from a fire extinguisher deals 4d6 points of damage (Reflex DC 15 halves). A breathing creature exposed to a direct blast from a fire extinguisher is not harmed as long as the area is relatively well-ventilated&mdash;using a fire extinguisher in a confined area with poor or no ventilation can result in slow suffocation (at the GM's discretion).</p>",
  "_import_path": "technology_guide/item"
}

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