Gravity Pistol
System: Pathfinder | Category: Ammunition | Slot: Main Hand | SRD
Key Stats
- Price: 95,000 gp
- Weight: 2 lbs.
- Source: Technology Guide
- Range: 50 ft.
- Damage (M): 1d8 force
- Damage (S): 1d6 force
- Critical: ×2
- Capacity: 10
- Usage: 1 charge
- Proficiency: exotic (firearms)
Additional Stats
| Key | Value |
|---|---|
| Construction Cost | 52,500 gp |
| Construction Craft | DC 32 |
| Gravity Pistol Special | semi-automatic, touch |
| Name | Gravity Pistol |
| Type | item |
Description
A gravity pistol is one of the most advanced pieces of technology found. It uses a focused beam of gravitons to create a bolt of force. A gravity pistol has two settings—switching between settings is a swift action. On its pulse setting, it can be used as a typical beam weapon, but on it sustained setting, holding the pistol's trigger down creates a stable beam of gravitons rather than a short, destructive burst. In this mode, the gravity pistol can be used to move and manipulate objects at a distance, similar to a telekinesis spell in its sustained force or combat maneuver versions (a gravity pistol cannot duplicate the violent thrust option of a telekinesis spell). In this mode, a gravity pistol consumes 1 charge per round. The graviton beam can move objects weighing no more than 225 pounds up to 20 feet per round. A creature can negate this effect on an object in its possession with a successful DC 19 Reflex save. If used to perform a combat maneuver, the beam uses the wielder's CMB, but uses her Intelligence modifier in place of her Strength or Dexterity modifier.
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Weapons/Gravity Pistol",
"body": "<p class=\"stat-block\">A gravity pistol is one of the most advanced pieces of technology found. It uses a focused beam of gravitons to create a bolt of force. A gravity pistol has two settings—switching between settings is a swift action. On its pulse setting, it can be used as a typical beam weapon, but on it sustained setting, holding the pistol's trigger down creates a stable beam of gravitons rather than a short, destructive burst. In this mode, the gravity pistol can be used to move and manipulate objects at a distance, similar to a <i>telekinesis</i> spell in its sustained force or combat maneuver versions (a gravity pistol cannot duplicate the violent thrust option of a <i>telekinesis</i> spell). In this mode, a gravity pistol consumes 1 charge per round. The graviton beam can move objects weighing no more than 225 pounds up to 20 feet per round. A creature can negate this effect on an object in its possession with a successful DC 19 Reflex save. If used to perform a combat maneuver, the beam uses the wielder's CMB, but uses her Intelligence modifier in place of her Strength or Dexterity modifier.</p>",
"misc": {
"Construction": {
"Cost": "52,500 gp",
"Craft": "DC 32"
},
"Gravity Pistol": {
"Range": "50 ft.",
"Usage": "1 charge",
"Dmg (M)": "1d8 force",
"Dmg (S)": "1d6 force",
"Special": "semi-automatic, touch",
"Capacity": "10",
"Critical": "×2",
"Proficiency": "exotic (firearms)"
}
},
"name": "Gravity Pistol",
"slot": "main_hand",
"type": "item",
"price": "95,000 gp",
"source": "Technology Guide",
"weight": "2 lbs.",
"description": "<p class=\"stat-block\">A gravity pistol is one of the most advanced pieces of technology found. It uses a focused beam of gravitons to create a bolt of force. A gravity pistol has two settings—switching between settings is a swift action. On its pulse setting, it can be used as a typical beam weapon, but on it sustained setting, holding the pistol's trigger down creates a stable beam of gravitons rather than a short, destructive burst. In this mode, the gravity pistol can be used to move and manipulate objects at a distance, similar to a <i>telekinesis</i> spell in its sustained force or combat maneuver versions (a gravity pistol cannot duplicate the violent thrust option of a <i>telekinesis</i> spell). In this mode, a gravity pistol consumes 1 charge per round. The graviton beam can move objects weighing no more than 225 pounds up to 20 feet per round. A creature can negate this effect on an object in its possession with a successful DC 19 Reflex save. If used to perform a combat maneuver, the beam uses the wielder's CMB, but uses her Intelligence modifier in place of her Strength or Dexterity modifier.</p>",
"_import_path": "technology_guide/item"
}
Back to Items | Spells | Feats | Traits | Campaigns