Gravity Pistol

System: Pathfinder | Category: Ammunition | Slot: Main Hand | SRD

Key Stats

Additional Stats

Key Value
Construction Cost 52,500 gp
Construction Craft DC 32
Gravity Pistol Special semi-automatic, touch
Name Gravity Pistol
Type item

Description

A gravity pistol is one of the most advanced pieces of technology found. It uses a focused beam of gravitons to create a bolt of force. A gravity pistol has two settings—switching between settings is a swift action. On its pulse setting, it can be used as a typical beam weapon, but on it sustained setting, holding the pistol's trigger down creates a stable beam of gravitons rather than a short, destructive burst. In this mode, the gravity pistol can be used to move and manipulate objects at a distance, similar to a telekinesis spell in its sustained force or combat maneuver versions (a gravity pistol cannot duplicate the violent thrust option of a telekinesis spell). In this mode, a gravity pistol consumes 1 charge per round. The graviton beam can move objects weighing no more than 225 pounds up to 20 feet per round. A creature can negate this effect on an object in its possession with a successful DC 19 Reflex save. If used to perform a combat maneuver, the beam uses the wielder's CMB, but uses her Intelligence modifier in place of her Strength or Dexterity modifier.

Raw Data

{
  "url": "pfsrd://Technology Guide/Rules/Equipment/Weapons/Gravity Pistol",
  "body": "<p class=\"stat-block\">A gravity pistol is one of the most advanced pieces of technology found. It uses a focused beam of gravitons to create a bolt of force. A gravity pistol has two settings&mdash;switching between settings is a swift action. On its pulse setting, it can be used as a typical beam weapon, but on it sustained setting, holding the pistol's trigger down creates a stable beam of gravitons rather than a short, destructive burst. In this mode, the gravity pistol can be used to move and manipulate objects at a distance, similar to a <i>telekinesis</i> spell in its sustained force or combat maneuver versions (a gravity pistol cannot duplicate the violent thrust option of a <i>telekinesis</i> spell). In this mode, a gravity pistol consumes 1 charge per round. The graviton beam can move objects weighing no more than 225 pounds up to 20 feet per round. A creature can negate this effect on an object in its possession with a successful DC 19 Reflex save. If used to perform a combat maneuver, the beam uses the wielder's CMB, but uses her Intelligence modifier in place of her Strength or Dexterity modifier.</p>",
  "misc": {
    "Construction": {
      "Cost": "52,500 gp",
      "Craft": "DC 32"
    },
    "Gravity Pistol": {
      "Range": "50 ft.",
      "Usage": "1 charge",
      "Dmg (M)": "1d8 force",
      "Dmg (S)": "1d6 force",
      "Special": "semi-automatic, touch",
      "Capacity": "10",
      "Critical": "&times;2",
      "Proficiency": "exotic (firearms)"
    }
  },
  "name": "Gravity Pistol",
  "slot": "main_hand",
  "type": "item",
  "price": "95,000 gp",
  "source": "Technology Guide",
  "weight": "2 lbs.",
  "description": "<p class=\"stat-block\">A gravity pistol is one of the most advanced pieces of technology found. It uses a focused beam of gravitons to create a bolt of force. A gravity pistol has two settings&mdash;switching between settings is a swift action. On its pulse setting, it can be used as a typical beam weapon, but on it sustained setting, holding the pistol's trigger down creates a stable beam of gravitons rather than a short, destructive burst. In this mode, the gravity pistol can be used to move and manipulate objects at a distance, similar to a <i>telekinesis</i> spell in its sustained force or combat maneuver versions (a gravity pistol cannot duplicate the violent thrust option of a <i>telekinesis</i> spell). In this mode, a gravity pistol consumes 1 charge per round. The graviton beam can move objects weighing no more than 225 pounds up to 20 feet per round. A creature can negate this effect on an object in its possession with a successful DC 19 Reflex save. If used to perform a combat maneuver, the beam uses the wielder's CMB, but uses her Intelligence modifier in place of her Strength or Dexterity modifier.</p>",
  "_import_path": "technology_guide/item"
}

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