Grippers

System: Pathfinder | Category: Technology | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Construction Cost 50 gp
Construction Craft DC 14
Name Grippers
Type item

Description

Grippers are powerful, long-handled tools that resemble a blacksmith's tongs. Once they're set, they can be locked into place to grip an object. Used when attempting to pry open a stuck object (in a manner similar to the use of a crowbar), grippers grant a +2 circumstance bonus on Strength checks. When used to attach two devices, a set of grippers holds on with an effective Strength score of 24. Applying grippers to a creature and then locking the grippers to crush flesh and bone is a standard action that provokes an attack of opportunity and also requires a successful melee attack with an improvised weapon. Once locked, the grippers deal 1d4+7 points of damage.

Raw Data

{
  "url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Grippers",
  "body": "<p class=\"stat-block\">Grippers are powerful, long-handled tools that resemble a blacksmith's tongs. Once they're set, they can be locked into place to grip an object. Used when attempting to pry open a stuck object (in a manner similar to the use of a crowbar), grippers grant a +2 circumstance bonus on Strength checks. When used to attach two devices, a set of grippers holds on with an effective Strength score of 24. Applying grippers to a creature and then locking the grippers to crush flesh and bone is a standard action that provokes an attack of opportunity and also requires a successful melee attack with an improvised weapon. Once locked, the grippers deal 1d4+7 points of damage.</p>",
  "misc": {
    "Grippers": {
      "Usage": "&mdash",
      "Capacity": "&mdash;"
    },
    "Construction": {
      "Cost": "50 gp",
      "Craft": "DC 14"
    }
  },
  "name": "Grippers",
  "slot": "none",
  "type": "item",
  "price": "100 gp",
  "source": "Technology Guide",
  "weight": "5 lbs.",
  "description": "<p class=\"stat-block\">Grippers are powerful, long-handled tools that resemble a blacksmith's tongs. Once they're set, they can be locked into place to grip an object. Used when attempting to pry open a stuck object (in a manner similar to the use of a crowbar), grippers grant a +2 circumstance bonus on Strength checks. When used to attach two devices, a set of grippers holds on with an effective Strength score of 24. Applying grippers to a creature and then locking the grippers to crush flesh and bone is a standard action that provokes an attack of opportunity and also requires a successful melee attack with an improvised weapon. Once locked, the grippers deal 1d4+7 points of damage.</p>",
  "_import_path": "technology_guide/item"
}

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