HEV Suit

System: Pathfinder | Category: Wondrous Item | Slot: Body | SRD

Key Stats

Additional Stats

Key Value
Construction Cost 30,500 gp
Construction Craft DC 28
Hev Suit Ac +4
Hev Suit Max Dex +3
Hev Suit Penalty -4
Hev Suit Spell Failure 40%
Name HEV Suit
Type item

Description

Short for "hazardous environment," an HEV suit provides protection from radiation, disease, poisonous gas, cold, heat, and similar environmental dangers. The suit needs a power supply to work—while deactivated, none of the following abilities function at all.

While powered, the suit provides immunity to inhaled poisons and diseases, and provides resistance 10 against all forms of energy except for sonic damage. An HEV suit completely protects against low radiation, and reduces the effects of medium radiation to low radiation, but it offers no protection against high or severe radiation. The suit's self-repairing polymer resin fabric automatically seals secondary punctures or tears created by physical attacks to the wearer and damage dealt specifically against the suit. It repairs damage at the rate of 2d6 points of damage per charge consumed. While repairing damage in this manner, the suit's other protective functions listed above are any taken offline. An HEV suit has hardness 2 and 30 hit points.

Raw Data

{
  "url": "pfsrd://Technology Guide/Rules/Equipment/Armor/HEV Suit",
  "body": "<p class=\"stat-block\">Short for \"hazardous environment,\" an HEV suit provides protection from radiation, disease, poisonous gas, cold, heat, and similar environmental dangers. The suit needs a power supply to work&mdash;while deactivated, none of the following abilities function at all.</p><p class=\"stat-block\">While powered, the suit provides immunity to inhaled poisons and diseases, and provides resistance 10 against all forms of energy except for sonic damage. An HEV suit completely protects against low radiation, and reduces the effects of medium radiation to low radiation, but it offers no protection against high or severe radiation. The suit's self-repairing polymer resin fabric automatically seals secondary punctures or tears created by physical attacks to the wearer and damage dealt specifically against the suit. It repairs damage at the rate of 2d6 points of damage per charge consumed. While repairing damage in this manner, the suit's other protective functions listed above are any taken offline. An HEV suit has hardness 2 and 30 hit points.</p>",
  "misc": {
    "HEV Suit": {
      "AC": "+4",
      "Usage": "1 charge/hour",
      "Max Dex": "+3",
      "Penalty": "-4",
      "Capacity": "25",
      "Spell Failure": "40%",
      "Speed (20 ft.)": "15 ft.",
      "Speed (30 ft.)": "20 ft."
    },
    "Construction": {
      "Cost": "30,500 gp",
      "Craft": "DC 28"
    }
  },
  "name": "HEV Suit",
  "slot": "body",
  "type": "item",
  "price": "61,000 gp",
  "source": "Technology Guide",
  "weight": "20 lbs.",
  "description": "<p class=\"stat-block\">Short for \"hazardous environment,\" an HEV suit provides protection from radiation, disease, poisonous gas, cold, heat, and similar environmental dangers. The suit needs a power supply to work&mdash;while deactivated, none of the following abilities function at all.</p><p class=\"stat-block\">While powered, the suit provides immunity to inhaled poisons and diseases, and provides resistance 10 against all forms of energy except for sonic damage. An HEV suit completely protects against low radiation, and reduces the effects of medium radiation to low radiation, but it offers no protection against high or severe radiation. The suit's self-repairing polymer resin fabric automatically seals secondary punctures or tears created by physical attacks to the wearer and damage dealt specifically against the suit. It repairs damage at the rate of 2d6 points of damage per charge consumed. While repairing damage in this manner, the suit's other protective functions listed above are any taken offline. An HEV suit has hardness 2 and 30 hit points.</p>",
  "_import_path": "technology_guide/item"
}

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