Monowhip
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 70,000 gp
- Weight: 1 lb.
- Source: Technology Guide
- Damage (M): 2d6 slash.
- Damage (S): 1d10 slash.
- Critical: 18-20/×3
- Capacity: 10
- Usage: 1 charge/round
- Proficiency: exotic (whip)
Additional Stats
| Key | Value |
|---|---|
| Construction Cost | 35,000 gp |
| Construction Craft | DC 32 |
| Monowhip Special | performance, reach, touch |
| Name | Monowhip |
| Type | item |
Description
A monowhip is a deadly melee weapon capable of inflicting horrible wounds, even in the hands of the weak. An inactive monowhip looks like a short metal baton, but when it's activated, a small weight detaches, revealing a 15-foot-long monofilament length. Wielded like a whip, a monowhip slices deeply into targets and can inflict grievous critical hits with shocking ease. Attacks made with a monowhip resolve as touch attacks, and they ignore hardness as if the monofilament were made of adamantine. A monowhip's damage cannot be enhanced by strength, as the monofilament slices with equal ease regardless of the force applied. Activating a monowhip is a move action; once activated, the whip consumes power incredibly quickly, at the rate of 1 charge per round.
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Weapons/Monowhip",
"body": "<p class=\"stat-block\">A monowhip is a deadly melee weapon capable of inflicting horrible wounds, even in the hands of the weak. An inactive monowhip looks like a short metal baton, but when it's activated, a small weight detaches, revealing a 15-foot-long monofilament length. Wielded like a whip, a monowhip slices deeply into targets and can inflict grievous critical hits with shocking ease. Attacks made with a monowhip resolve as touch attacks, and they ignore hardness as if the monofilament were made of adamantine. A monowhip's damage cannot be enhanced by strength, as the monofilament slices with equal ease regardless of the force applied. Activating a monowhip is a move action; once activated, the whip consumes power incredibly quickly, at the rate of 1 charge per round.</p>",
"misc": {
"Monowhip": {
"Usage": "1 charge/round",
"Dmg (M)": "2d6 slash.",
"Dmg (S)": "1d10 slash.",
"Special": "performance, reach, touch",
"Capacity": "10",
"Critical": "18-20/×3",
"Proficiency": "exotic (whip)"
},
"Construction": {
"Cost": "35,000 gp",
"Craft": "DC 32"
}
},
"name": "Monowhip",
"slot": "main_hand",
"type": "item",
"price": "70,000 gp",
"source": "Technology Guide",
"weight": "1 lb.",
"description": "<p class=\"stat-block\">A monowhip is a deadly melee weapon capable of inflicting horrible wounds, even in the hands of the weak. An inactive monowhip looks like a short metal baton, but when it's activated, a small weight detaches, revealing a 15-foot-long monofilament length. Wielded like a whip, a monowhip slices deeply into targets and can inflict grievous critical hits with shocking ease. Attacks made with a monowhip resolve as touch attacks, and they ignore hardness as if the monofilament were made of adamantine. A monowhip's damage cannot be enhanced by strength, as the monofilament slices with equal ease regardless of the force applied. Activating a monowhip is a move action; once activated, the whip consumes power incredibly quickly, at the rate of 1 charge per round.</p>",
"_import_path": "technology_guide/item"
}
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