Scatterlight Suit
System: Pathfinder | Category: Wondrous Item | Slot: Body | SRD
Key Stats
- Slot: body
- Price: varies
- Weight: 5 lbs.
- Source: Technology Guide
- Range: 6,000 gp
- Capacity: 24
- Usage: 1 charge/hour
Additional Stats
| Key | Value |
|---|---|
| Name | Scatterlight Suit |
| Scatterlight Suit Ac | +1 |
| Scatterlight Suit Black | 150 gp |
| Scatterlight Suit Blue | 3,600 gp |
| Scatterlight Suit Brown | 100 gp |
| Scatterlight Suit Gray | 700 gp |
| Scatterlight Suit Green | 1,000 gp |
| Scatterlight Suit Max Dex | +8 |
| Scatterlight Suit Penalty | -1 |
| Scatterlight Suit Prismatic | 12,000 gp |
| Scatterlight Suit Red | 1,400 gp |
| Scatterlight Suit Speed | (20 ft.) 20 ft. |
| Scatterlight Suit Spell Failure | 5% |
| Scatterlight Suit White | 200 gp |
| Sections Url | pfsrd://Technology Guide/Rules/Equipment/Armor/Scatterlight Suit/ |
| Type | item |
Description
A scatterlight suit is a tight, form-fitting suit of highly reflective polymers and synthetic metal fibers. It's designed to reflect beam weapon attacks, and provides only minimal protection against physical damage. Activating a scatterlight suit is a standard action; once activated, the suit diffuses and blurs light reflected from its surface, making the wearer appear hazy and indistinct.
While active, a scatterlight suit increases the wearer's touch AC by a variable amount—this bonus is an armor bonus, but does not increase the wearer's normal or flat-footed AC beyond the scatterlight suit's baseline armor bonus of +1. This bonus to touch AC only applies to attacks made by beam weapons and rays—it does not provide additional protection to other touch attacks.
Tables
Table
<table><thead><tr><th>Color</th><th>Touch AC Bonus</th></tr></thead><tbody><tr class="odd"><td>Brown</td><td>+1</td></tr><tr class="even"><td>Black</td><td>+2</td></tr><tr class="odd"><td>White</td><td>+3</td></tr><tr class="even"><td>Gray</td><td>+4</td></tr><tr class="odd"><td>Green</td><td>+5</td></tr><tr class="even"><td>Red</td><td>+6</td></tr><tr class="odd"><td>Blue</td><td>+7</td></tr><tr class="even"><td>Orange</td><td>+8</td></tr><tr class="odd"><td>Prismatic</td><td>+9</td></tr></tbody></table>
Table
<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class="odd"><td>Brown</td><td>DC 24</td><td>50 gp</td></tr><tr class="even"><td>Black</td><td>DC 25</td><td>75 gp</td></tr><tr class="odd"><td>White</td><td>DC 26</td><td>100 gp</td></tr><tr class="even"><td>Gray</td><td>DC 27</td><td>350 gp</td></tr><tr class="odd"><td>Green</td><td>DC 28</td><td>500 gp</td></tr><tr class="even"><td>Red</td><td>DC 29</td><td>700 gp</td></tr><tr class="odd"><td>Blue</td><td>DC 30</td><td>1,800 gp</td></tr><tr class="even"><td>Orange</td><td>DC 31</td><td>3,000 gp</td></tr><tr class="odd"><td>Prismatic</td><td>DC 32</td><td>6,000 gp</td></tr></tbody></table>
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Armor/Scatterlight Suit",
"body": "<p class=\"stat-block\">A scatterlight suit is a tight, form-fitting suit of highly reflective polymers and synthetic metal fibers. It's designed to reflect beam weapon attacks, and provides only minimal protection against physical damage. Activating a scatterlight suit is a standard action; once activated, the suit diffuses and blurs light reflected from its surface, making the wearer appear hazy and indistinct.</p><p class=\"stat-block\">While active, a scatterlight suit increases the wearer's touch AC by a variable amount—this bonus is an armor bonus, but does not increase the wearer's normal or flat-footed AC beyond the scatterlight suit's baseline armor bonus of +1. This bonus to touch AC only applies to attacks made by beam weapons and rays—it does not provide additional protection to other touch attacks.</p>",
"misc": {
"Scatterlight Suit": {
"AC": "+1",
"Red": "1,400 gp",
"Blue": "3,600 gp",
"Gray": "700 gp",
"Black": "150 gp",
"Brown": "100 gp",
"Green": "1,000 gp",
"Speed": "(20 ft.) 20 ft.",
"Usage": "1 charge/hour",
"White": "200 gp",
"Orange": "6,000 gp",
"Max Dex": "+8",
"Penalty": "-1",
"Capacity": "24",
"Prismatic": "12,000 gp",
"Spell Failure": "5%"
}
},
"name": "Scatterlight Suit",
"slot": "body",
"type": "item",
"price": "varies",
"source": "Technology Guide",
"tables": [
{
"body": "<table><thead><tr><th>Color</th><th>Touch AC Bonus</th></tr></thead><tbody><tr class=\"odd\"><td>Brown</td><td>+1</td></tr><tr class=\"even\"><td>Black</td><td>+2</td></tr><tr class=\"odd\"><td>White</td><td>+3</td></tr><tr class=\"even\"><td>Gray</td><td>+4</td></tr><tr class=\"odd\"><td>Green</td><td>+5</td></tr><tr class=\"even\"><td>Red</td><td>+6</td></tr><tr class=\"odd\"><td>Blue</td><td>+7</td></tr><tr class=\"even\"><td>Orange</td><td>+8</td></tr><tr class=\"odd\"><td>Prismatic</td><td>+9</td></tr></tbody></table>",
"name": "Table"
},
{
"body": "<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class=\"odd\"><td>Brown</td><td>DC 24</td><td>50 gp</td></tr><tr class=\"even\"><td>Black</td><td>DC 25</td><td>75 gp</td></tr><tr class=\"odd\"><td>White</td><td>DC 26</td><td>100 gp</td></tr><tr class=\"even\"><td>Gray</td><td>DC 27</td><td>350 gp</td></tr><tr class=\"odd\"><td>Green</td><td>DC 28</td><td>500 gp</td></tr><tr class=\"even\"><td>Red</td><td>DC 29</td><td>700 gp</td></tr><tr class=\"odd\"><td>Blue</td><td>DC 30</td><td>1,800 gp</td></tr><tr class=\"even\"><td>Orange</td><td>DC 31</td><td>3,000 gp</td></tr><tr class=\"odd\"><td>Prismatic</td><td>DC 32</td><td>6,000 gp</td></tr></tbody></table>",
"name": "Table"
}
],
"weight": "5 lbs.",
"sections": [
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Armor/Scatterlight Suit/",
"body": "<table><thead><tr><th>Color</th><th>Touch AC Bonus</th></tr></thead><tbody><tr class=\"odd\"><td>Brown</td><td>+1</td></tr><tr class=\"even\"><td>Black</td><td>+2</td></tr><tr class=\"odd\"><td>White</td><td>+3</td></tr><tr class=\"even\"><td>Gray</td><td>+4</td></tr><tr class=\"odd\"><td>Green</td><td>+5</td></tr><tr class=\"even\"><td>Red</td><td>+6</td></tr><tr class=\"odd\"><td>Blue</td><td>+7</td></tr><tr class=\"even\"><td>Orange</td><td>+8</td></tr><tr class=\"odd\"><td>Prismatic</td><td>+9</td></tr></tbody></table>",
"type": "table",
"source": "Technology Guide"
},
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Armor/Scatterlight Suit/",
"body": "<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class=\"odd\"><td>Brown</td><td>DC 24</td><td>50 gp</td></tr><tr class=\"even\"><td>Black</td><td>DC 25</td><td>75 gp</td></tr><tr class=\"odd\"><td>White</td><td>DC 26</td><td>100 gp</td></tr><tr class=\"even\"><td>Gray</td><td>DC 27</td><td>350 gp</td></tr><tr class=\"odd\"><td>Green</td><td>DC 28</td><td>500 gp</td></tr><tr class=\"even\"><td>Red</td><td>DC 29</td><td>700 gp</td></tr><tr class=\"odd\"><td>Blue</td><td>DC 30</td><td>1,800 gp</td></tr><tr class=\"even\"><td>Orange</td><td>DC 31</td><td>3,000 gp</td></tr><tr class=\"odd\"><td>Prismatic</td><td>DC 32</td><td>6,000 gp</td></tr></tbody></table>",
"type": "table",
"source": "Technology Guide"
},
{
"body": "<p class=\"stat-block\">Craft Technological Arms and Armor, military lab</p>",
"type": "section",
"source": "Technology Guide"
}
],
"description": "<p class=\"stat-block\">A scatterlight suit is a tight, form-fitting suit of highly reflective polymers and synthetic metal fibers. It's designed to reflect beam weapon attacks, and provides only minimal protection against physical damage. Activating a scatterlight suit is a standard action; once activated, the suit diffuses and blurs light reflected from its surface, making the wearer appear hazy and indistinct.</p><p class=\"stat-block\">While active, a scatterlight suit increases the wearer's touch AC by a variable amount—this bonus is an armor bonus, but does not increase the wearer's normal or flat-footed AC beyond the scatterlight suit's baseline armor bonus of +1. This bonus to touch AC only applies to attacks made by beam weapons and rays—it does not provide additional protection to other touch attacks.</p>",
"_import_path": "technology_guide/item"
}
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