Skillchip
System: Pathfinder | Category: Technology | Slot: Slotless | SRD
Key Stats
- Price: varies
- Weight: -
- Source: Technology Guide
- Base Item: enhancement bonus to a
- Enhancement Bonus: +2
- Capacity: -
- Usage: &mdash
Additional Stats
| Key | Value |
|---|---|
| Name | Skillchip |
| Sections Url | pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Skillchip/ |
| Skillchip Mark I | 400 gp |
| Skillchip Mark Ii | 1,600 gp |
| Skillchip Mark Iii | 3,600 gp |
| Skillchip Mark Iv | 6,400 gp |
| Skillchip Mark V | 10,000 gp |
| Type | item |
Description
A skillchip contains a wealth of knowledge and lore concerning a single skill. Skillchips for skills like Craft, Knowledge, Perform, and Profession that have multiple subcategories each encode only one subcategory; a user can have a Knowledge (engineering) skillchip, but there are no general Knowledge or Craft skillchips. In order for a user to access a skillchip's lore, it must be inserted into an active skillslot.
The magnitude of the bonus granted by a skillchip varies, ranging from a +2 enhancement bonus to a +10 enhancement bonus, as summarized on the following table.
Tables
Table
<table><thead><tr><th>Model</th><th>Bonus</th></tr></thead><tbody><tr class="odd"><td>Mark I</td><td>+2</td></tr><tr class="even"><td>Mark II</td><td>+4</td></tr><tr class="odd"><td>Mark III</td><td>+6</td></tr><tr class="even"><td>Mark IV</td><td>+8</td></tr><tr class="odd"><td>Mark V</td><td>+10</td></tr></tbody></table>
Table
<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class="odd"><td>Mark I</td><td>DC 24</td><td>200 gp</td></tr><tr class="even"><td>Mark II</td><td>DC 26</td><td>800 gp</td></tr><tr class="odd"><td>Mark III</td><td>DC 28</td><td>1,800 gp</td></tr><tr class="even"><td>Mark IV</td><td>DC 30</td><td>3,200 gp</td></tr><tr class="odd"><td>Mark V</td><td>DC 32</td><td>5,000 gp</td></tr></tbody></table>
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Skillchip",
"body": "<p class=\"stat-block\">A skillchip contains a wealth of knowledge and lore concerning a single skill. Skillchips for skills like Craft, Knowledge, Perform, and Profession that have multiple subcategories each encode only one subcategory; a user can have a Knowledge (engineering) skillchip, but there are no general Knowledge or Craft skillchips. In order for a user to access a skillchip's lore, it must be inserted into an active skillslot.</p><p class=\"stat-block\">The magnitude of the bonus granted by a skillchip varies, ranging from a +2 enhancement bonus to a +10 enhancement bonus, as summarized on the following table.</p>",
"misc": {
"Skillchip": {
"Usage": "&mdash",
"Mark I": "400 gp",
"Mark V": "10,000 gp",
"Mark II": "1,600 gp",
"Mark IV": "6,400 gp",
"Capacity": "—",
"Mark III": "3,600 gp"
}
},
"name": "Skillchip",
"slot": "skillslot",
"type": "item",
"price": "varies",
"source": "Technology Guide",
"tables": [
{
"body": "<table><thead><tr><th>Model</th><th>Bonus</th></tr></thead><tbody><tr class=\"odd\"><td>Mark I</td><td>+2</td></tr><tr class=\"even\"><td>Mark II</td><td>+4</td></tr><tr class=\"odd\"><td>Mark III</td><td>+6</td></tr><tr class=\"even\"><td>Mark IV</td><td>+8</td></tr><tr class=\"odd\"><td>Mark V</td><td>+10</td></tr></tbody></table>",
"name": "Table"
},
{
"body": "<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class=\"odd\"><td>Mark I</td><td>DC 24</td><td>200 gp</td></tr><tr class=\"even\"><td>Mark II</td><td>DC 26</td><td>800 gp</td></tr><tr class=\"odd\"><td>Mark III</td><td>DC 28</td><td>1,800 gp</td></tr><tr class=\"even\"><td>Mark IV</td><td>DC 30</td><td>3,200 gp</td></tr><tr class=\"odd\"><td>Mark V</td><td>DC 32</td><td>5,000 gp</td></tr></tbody></table>",
"name": "Table"
}
],
"weight": "-",
"sections": [
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Skillchip/",
"body": "<table><thead><tr><th>Model</th><th>Bonus</th></tr></thead><tbody><tr class=\"odd\"><td>Mark I</td><td>+2</td></tr><tr class=\"even\"><td>Mark II</td><td>+4</td></tr><tr class=\"odd\"><td>Mark III</td><td>+6</td></tr><tr class=\"even\"><td>Mark IV</td><td>+8</td></tr><tr class=\"odd\"><td>Mark V</td><td>+10</td></tr></tbody></table>",
"type": "table",
"source": "Technology Guide"
},
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Skillchip/",
"body": "<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class=\"odd\"><td>Mark I</td><td>DC 24</td><td>200 gp</td></tr><tr class=\"even\"><td>Mark II</td><td>DC 26</td><td>800 gp</td></tr><tr class=\"odd\"><td>Mark III</td><td>DC 28</td><td>1,800 gp</td></tr><tr class=\"even\"><td>Mark IV</td><td>DC 30</td><td>3,200 gp</td></tr><tr class=\"odd\"><td>Mark V</td><td>DC 32</td><td>5,000 gp</td></tr></tbody></table>",
"type": "table",
"source": "Technology Guide"
},
{
"body": "<p class=\"stat-block\">Craft Technological Item, at least 10 ranks in skill to be encoded, cybernetics lab</p>",
"type": "section",
"source": "Technology Guide"
}
],
"description": "<p class=\"stat-block\">A skillchip contains a wealth of knowledge and lore concerning a single skill. Skillchips for skills like Craft, Knowledge, Perform, and Profession that have multiple subcategories each encode only one subcategory; a user can have a Knowledge (engineering) skillchip, but there are no general Knowledge or Craft skillchips. In order for a user to access a skillchip's lore, it must be inserted into an active skillslot.</p><p class=\"stat-block\">The magnitude of the bonus granted by a skillchip varies, ranging from a +2 enhancement bonus to a +10 enhancement bonus, as summarized on the following table.</p>",
"_import_path": "technology_guide/item"
}
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