Skillchip

System: Pathfinder | Category: Technology | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Name Skillchip
Sections Url pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Skillchip/
Skillchip Mark I 400 gp
Skillchip Mark Ii 1,600 gp
Skillchip Mark Iii 3,600 gp
Skillchip Mark Iv 6,400 gp
Skillchip Mark V 10,000 gp
Type item

Description

A skillchip contains a wealth of knowledge and lore concerning a single skill. Skillchips for skills like Craft, Knowledge, Perform, and Profession that have multiple subcategories each encode only one subcategory; a user can have a Knowledge (engineering) skillchip, but there are no general Knowledge or Craft skillchips. In order for a user to access a skillchip's lore, it must be inserted into an active skillslot.

The magnitude of the bonus granted by a skillchip varies, ranging from a +2 enhancement bonus to a +10 enhancement bonus, as summarized on the following table.

Tables

Table

<table><thead><tr><th>Model</th><th>Bonus</th></tr></thead><tbody><tr class="odd"><td>Mark I</td><td>+2</td></tr><tr class="even"><td>Mark II</td><td>+4</td></tr><tr class="odd"><td>Mark III</td><td>+6</td></tr><tr class="even"><td>Mark IV</td><td>+8</td></tr><tr class="odd"><td>Mark V</td><td>+10</td></tr></tbody></table>

Table

<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class="odd"><td>Mark I</td><td>DC 24</td><td>200 gp</td></tr><tr class="even"><td>Mark II</td><td>DC 26</td><td>800 gp</td></tr><tr class="odd"><td>Mark III</td><td>DC 28</td><td>1,800 gp</td></tr><tr class="even"><td>Mark IV</td><td>DC 30</td><td>3,200 gp</td></tr><tr class="odd"><td>Mark V</td><td>DC 32</td><td>5,000 gp</td></tr></tbody></table>

Raw Data

{
  "url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Skillchip",
  "body": "<p class=\"stat-block\">A skillchip contains a wealth of knowledge and lore concerning a single skill. Skillchips for skills like Craft, Knowledge, Perform, and Profession that have multiple subcategories each encode only one subcategory; a user can have a Knowledge (engineering) skillchip, but there are no general Knowledge or Craft skillchips. In order for a user to access a skillchip's lore, it must be inserted into an active skillslot.</p><p class=\"stat-block\">The magnitude of the bonus granted by a skillchip varies, ranging from a +2 enhancement bonus to a +10 enhancement bonus, as summarized on the following table.</p>",
  "misc": {
    "Skillchip": {
      "Usage": "&mdash",
      "Mark I": "400 gp",
      "Mark V": "10,000 gp",
      "Mark II": "1,600 gp",
      "Mark IV": "6,400 gp",
      "Capacity": "&mdash;",
      "Mark III": "3,600 gp"
    }
  },
  "name": "Skillchip",
  "slot": "skillslot",
  "type": "item",
  "price": "varies",
  "source": "Technology Guide",
  "tables": [
    {
      "body": "<table><thead><tr><th>Model</th><th>Bonus</th></tr></thead><tbody><tr class=\"odd\"><td>Mark I</td><td>+2</td></tr><tr class=\"even\"><td>Mark II</td><td>+4</td></tr><tr class=\"odd\"><td>Mark III</td><td>+6</td></tr><tr class=\"even\"><td>Mark IV</td><td>+8</td></tr><tr class=\"odd\"><td>Mark V</td><td>+10</td></tr></tbody></table>",
      "name": "Table"
    },
    {
      "body": "<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class=\"odd\"><td>Mark I</td><td>DC 24</td><td>200 gp</td></tr><tr class=\"even\"><td>Mark II</td><td>DC 26</td><td>800 gp</td></tr><tr class=\"odd\"><td>Mark III</td><td>DC 28</td><td>1,800 gp</td></tr><tr class=\"even\"><td>Mark IV</td><td>DC 30</td><td>3,200 gp</td></tr><tr class=\"odd\"><td>Mark V</td><td>DC 32</td><td>5,000 gp</td></tr></tbody></table>",
      "name": "Table"
    }
  ],
  "weight": "-",
  "sections": [
    {
      "url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Skillchip/",
      "body": "<table><thead><tr><th>Model</th><th>Bonus</th></tr></thead><tbody><tr class=\"odd\"><td>Mark I</td><td>+2</td></tr><tr class=\"even\"><td>Mark II</td><td>+4</td></tr><tr class=\"odd\"><td>Mark III</td><td>+6</td></tr><tr class=\"even\"><td>Mark IV</td><td>+8</td></tr><tr class=\"odd\"><td>Mark V</td><td>+10</td></tr></tbody></table>",
      "type": "table",
      "source": "Technology Guide"
    },
    {
      "url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Skillchip/",
      "body": "<table><thead><tr><th>Construction</th><th>Craft (varies)</th><th>Cost (varies)</th></tr></thead><tbody><tr class=\"odd\"><td>Mark I</td><td>DC 24</td><td>200 gp</td></tr><tr class=\"even\"><td>Mark II</td><td>DC 26</td><td>800 gp</td></tr><tr class=\"odd\"><td>Mark III</td><td>DC 28</td><td>1,800 gp</td></tr><tr class=\"even\"><td>Mark IV</td><td>DC 30</td><td>3,200 gp</td></tr><tr class=\"odd\"><td>Mark V</td><td>DC 32</td><td>5,000 gp</td></tr></tbody></table>",
      "type": "table",
      "source": "Technology Guide"
    },
    {
      "body": "<p class=\"stat-block\">Craft Technological Item, at least 10 ranks in skill to be encoded, cybernetics lab</p>",
      "type": "section",
      "source": "Technology Guide"
    }
  ],
  "description": "<p class=\"stat-block\">A skillchip contains a wealth of knowledge and lore concerning a single skill. Skillchips for skills like Craft, Knowledge, Perform, and Profession that have multiple subcategories each encode only one subcategory; a user can have a Knowledge (engineering) skillchip, but there are no general Knowledge or Craft skillchips. In order for a user to access a skillchip's lore, it must be inserted into an active skillslot.</p><p class=\"stat-block\">The magnitude of the bonus granted by a skillchip varies, ranging from a +2 enhancement bonus to a +10 enhancement bonus, as summarized on the following table.</p>",
  "_import_path": "technology_guide/item"
}

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