Torpinal
System: Pathfinder | Category: Technology | Slot: Slotless | SRD
Key Stats
- Price: 300 gp
- Source: Technology Guide
Additional Stats
| Key | Value |
|---|---|
| Construction Cost | 150 gp |
| Construction Craft | DC 25 |
| Construction Requirements | Craft Pharmaceutical, medical lab |
| Name | Torpinal |
| Type | item |
Description
Torpinal is a serum that makes the injected subject more cooperative during interrogation. It has a 1-minute onset time. The effects of a single dose of torpinal can be resisted with a successful DC 12 Will saving throw. Additional dose can be used, and often are when the subject succeeds at a save against torpinal. Each dose administered within a 1-minute period forces a new saving throw to resist the effects, with the DC increasing by 2 per additional dose (to a maximum of DC 22).
A victim that succumbs to torpinal becomes highly suggestible to revealing truthful information for 10 minutes. Whenever the victim is posed a question during this time, the victim must succeed at a Will saving throw (DC = the DC of the dose of torpinal the victim failed his saving throw against) to resist replying to the question in as truthful a manner as he can. The victim isn't compelled to follow any suggestions other than the one to answer questions truthfully. A victim under the effects of torpinal takes a -10 penalty on Bluff checks, making it difficult to lie even if successfully saving against the torpinal's ongoing effects. Torpinal is a poison and mind-affecting effect.
Raw Data
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"url": "pfsrd://Technology Guide/Rules/Equipment/Pharmaceuticals/Torpinal",
"body": "<p class=\"stat-block\">Torpinal is a serum that makes the injected subject more cooperative during interrogation. It has a 1-minute onset time. The effects of a single dose of torpinal can be resisted with a successful DC 12 Will saving throw. Additional dose can be used, and often are when the subject succeeds at a save against torpinal. Each dose administered within a 1-minute period forces a new saving throw to resist the effects, with the DC increasing by 2 per additional dose (to a maximum of DC 22).</p><p class=\"stat-block\">A victim that succumbs to torpinal becomes highly suggestible to revealing truthful information for 10 minutes. Whenever the victim is posed a question during this time, the victim must succeed at a Will saving throw (DC = the DC of the dose of torpinal the victim failed his saving throw against) to resist replying to the question in as truthful a manner as he can. The victim isn't compelled to follow any suggestions other than the one to answer questions truthfully. A victim under the effects of torpinal takes a -10 penalty on Bluff checks, making it difficult to lie even if successfully saving against the torpinal's ongoing effects. Torpinal is a poison and mind-affecting effect.</p>",
"misc": {
"Construction": {
"Cost": "150 gp",
"Craft": "DC 25",
"Requirements": "Craft Pharmaceutical, medical lab"
}
},
"name": "Torpinal",
"type": "item",
"price": "300 gp",
"source": "Technology Guide",
"description": "<p class=\"stat-block\">Torpinal is a serum that makes the injected subject more cooperative during interrogation. It has a 1-minute onset time. The effects of a single dose of torpinal can be resisted with a successful DC 12 Will saving throw. Additional dose can be used, and often are when the subject succeeds at a save against torpinal. Each dose administered within a 1-minute period forces a new saving throw to resist the effects, with the DC increasing by 2 per additional dose (to a maximum of DC 22).</p><p class=\"stat-block\">A victim that succumbs to torpinal becomes highly suggestible to revealing truthful information for 10 minutes. Whenever the victim is posed a question during this time, the victim must succeed at a Will saving throw (DC = the DC of the dose of torpinal the victim failed his saving throw against) to resist replying to the question in as truthful a manner as he can. The victim isn't compelled to follow any suggestions other than the one to answer questions truthfully. A victim under the effects of torpinal takes a -10 penalty on Bluff checks, making it difficult to lie even if successfully saving against the torpinal's ongoing effects. Torpinal is a poison and mind-affecting effect.</p>",
"_import_path": "technology_guide/item"
}
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