Tracker chip

System: Pathfinder | Category: Technology | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Construction Cost 250 gp
Construction Craft DC 26
Name Tracker chip
Type item

Description

A tracker chip appears to be a bit of metal the size of a small fingernail. Before a tracker chip activates, it must be implanted in a living creature just under the skin. This procedure takes 1 minute to perform. As part of the installation process, the installer attempts a Heal check, the result of which is the DC of noticing the implant. Once a chip is implanted, its ingenious bioelectric circuits are powered by nerve impulses in the implanted creature's body.

Noticing an implanted tracker chip requires a full-round action to search the target creature and a successful Perception check equal to 10 + the result of the Heal check used to implant the chip. Extracting an installed tracker chip is a standard action that requires a slashing weapon or tool and deals 1 point of damage. Once installed, the tracker chip emits a signal that can be detected by any chipfinder in range. If removed from a body or its host dies, an activated tracked chip retains enough of a charge to continue to be detected by a chipfinder for 1 week.

Raw Data

{
  "url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Tracker chip",
  "body": "<p class=\"stat-block\">A tracker chip appears to be a bit of metal the size of a small fingernail. Before a tracker chip activates, it must be implanted in a living creature just under the skin. This procedure takes 1 minute to perform. As part of the installation process, the installer attempts a Heal check, the result of which is the DC of noticing the implant. Once a chip is implanted, its ingenious bioelectric circuits are powered by nerve impulses in the implanted creature's body.</p><p class=\"stat-block\">Noticing an implanted tracker chip requires a full-round action to search the target creature and a successful Perception check equal to 10 + the result of the Heal check used to implant the chip. Extracting an installed tracker chip is a standard action that requires a slashing weapon or tool and deals 1 point of damage. Once installed, the tracker chip emits a signal that can be detected by any chipfinder in range. If removed from a body or its host dies, an activated tracked chip retains enough of a charge to continue to be detected by a chipfinder for 1 week.</p>",
  "misc": {
    "Construction": {
      "Cost": "250 gp",
      "Craft": "DC 26"
    },
    "Tracker chip": {
      "Usage": "&mdash",
      "Capacity": "&mdash;"
    }
  },
  "name": "Tracker chip",
  "slot": "none",
  "type": "item",
  "price": "500 gp",
  "source": "Technology Guide",
  "weight": "-",
  "description": "<p class=\"stat-block\">A tracker chip appears to be a bit of metal the size of a small fingernail. Before a tracker chip activates, it must be implanted in a living creature just under the skin. This procedure takes 1 minute to perform. As part of the installation process, the installer attempts a Heal check, the result of which is the DC of noticing the implant. Once a chip is implanted, its ingenious bioelectric circuits are powered by nerve impulses in the implanted creature's body.</p><p class=\"stat-block\">Noticing an implanted tracker chip requires a full-round action to search the target creature and a successful Perception check equal to 10 + the result of the Heal check used to implant the chip. Extracting an installed tracker chip is a standard action that requires a slashing weapon or tool and deals 1 point of damage. Once installed, the tracker chip emits a signal that can be detected by any chipfinder in range. If removed from a body or its host dies, an activated tracked chip retains enough of a charge to continue to be detected by a chipfinder for 1 week.</p>",
  "_import_path": "technology_guide/item"
}

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