Tracker chip
System: Pathfinder | Category: Technology | Slot: Slotless | SRD
Key Stats
- Price: 500 gp
- Weight: -
- Source: Technology Guide
- Capacity: -
- Usage: &mdash
Additional Stats
| Key | Value |
|---|---|
| Construction Cost | 250 gp |
| Construction Craft | DC 26 |
| Name | Tracker chip |
| Type | item |
Description
A tracker chip appears to be a bit of metal the size of a small fingernail. Before a tracker chip activates, it must be implanted in a living creature just under the skin. This procedure takes 1 minute to perform. As part of the installation process, the installer attempts a Heal check, the result of which is the DC of noticing the implant. Once a chip is implanted, its ingenious bioelectric circuits are powered by nerve impulses in the implanted creature's body.
Noticing an implanted tracker chip requires a full-round action to search the target creature and a successful Perception check equal to 10 + the result of the Heal check used to implant the chip. Extracting an installed tracker chip is a standard action that requires a slashing weapon or tool and deals 1 point of damage. Once installed, the tracker chip emits a signal that can be detected by any chipfinder in range. If removed from a body or its host dies, an activated tracked chip retains enough of a charge to continue to be detected by a chipfinder for 1 week.
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Tracker chip",
"body": "<p class=\"stat-block\">A tracker chip appears to be a bit of metal the size of a small fingernail. Before a tracker chip activates, it must be implanted in a living creature just under the skin. This procedure takes 1 minute to perform. As part of the installation process, the installer attempts a Heal check, the result of which is the DC of noticing the implant. Once a chip is implanted, its ingenious bioelectric circuits are powered by nerve impulses in the implanted creature's body.</p><p class=\"stat-block\">Noticing an implanted tracker chip requires a full-round action to search the target creature and a successful Perception check equal to 10 + the result of the Heal check used to implant the chip. Extracting an installed tracker chip is a standard action that requires a slashing weapon or tool and deals 1 point of damage. Once installed, the tracker chip emits a signal that can be detected by any chipfinder in range. If removed from a body or its host dies, an activated tracked chip retains enough of a charge to continue to be detected by a chipfinder for 1 week.</p>",
"misc": {
"Construction": {
"Cost": "250 gp",
"Craft": "DC 26"
},
"Tracker chip": {
"Usage": "&mdash",
"Capacity": "—"
}
},
"name": "Tracker chip",
"slot": "none",
"type": "item",
"price": "500 gp",
"source": "Technology Guide",
"weight": "-",
"description": "<p class=\"stat-block\">A tracker chip appears to be a bit of metal the size of a small fingernail. Before a tracker chip activates, it must be implanted in a living creature just under the skin. This procedure takes 1 minute to perform. As part of the installation process, the installer attempts a Heal check, the result of which is the DC of noticing the implant. Once a chip is implanted, its ingenious bioelectric circuits are powered by nerve impulses in the implanted creature's body.</p><p class=\"stat-block\">Noticing an implanted tracker chip requires a full-round action to search the target creature and a successful Perception check equal to 10 + the result of the Heal check used to implant the chip. Extracting an installed tracker chip is a standard action that requires a slashing weapon or tool and deals 1 point of damage. Once installed, the tracker chip emits a signal that can be detected by any chipfinder in range. If removed from a body or its host dies, an activated tracked chip retains enough of a charge to continue to be detected by a chipfinder for 1 week.</p>",
"_import_path": "technology_guide/item"
}
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