Trauma Pack
System: Pathfinder | Category: Technology | Slot: Slotless | SRD
Key Stats
- Price: 1,500 gp
- Weight: 5 lbs.
- Source: Technology Guide
- Base Item: points of healing
- Enhancement Bonus: +1
- Capacity: 5
- Usage: 1 charge (disposable)
Additional Stats
| Key | Value |
|---|---|
| Construction Cost | 750 gp |
| Construction Craft | DC 20 |
| Name | Trauma Pack |
| Type | item |
Description
This small box of emergency medical gear can be used to augment a creature's Heal skill to allow for enhanced healing. A full trauma pack has enough supplies to be used 5 times before it is depleted. When using a trauma pack to provide healing, attempt a DC 15 Heal check as a standard action. If he succeeds, the pack provides 1d8+1 points of healing. For every 5 points by which the Heal check's result exceeds the DC, it provides an additional 1d8+1 points of healing.
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Gear/Technological Gear/On Signals/Trauma Pack",
"body": "<p class=\"stat-block\">This small box of emergency medical gear can be used to augment a creature's Heal skill to allow for enhanced healing. A full trauma pack has enough supplies to be used 5 times before it is depleted. When using a trauma pack to provide healing, attempt a DC 15 Heal check as a standard action. If he succeeds, the pack provides 1d8+1 points of healing. For every 5 points by which the Heal check's result exceeds the DC, it provides an additional 1d8+1 points of healing.</p>",
"misc": {
"Trauma Pack": {
"Usage": "1 charge (disposable)",
"Capacity": "5"
},
"Construction": {
"Cost": "750 gp",
"Craft": "DC 20"
}
},
"name": "Trauma Pack",
"slot": "none",
"type": "item",
"price": "1,500 gp",
"source": "Technology Guide",
"weight": "5 lbs.",
"description": "<p class=\"stat-block\">This small box of emergency medical gear can be used to augment a creature's Heal skill to allow for enhanced healing. A full trauma pack has enough supplies to be used 5 times before it is depleted. When using a trauma pack to provide healing, attempt a DC 15 Heal check as a standard action. If he succeeds, the pack provides 1d8+1 points of healing. For every 5 points by which the Heal check's result exceeds the DC, it provides an additional 1d8+1 points of healing.</p>",
"_import_path": "technology_guide/item"
}
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