Vive

System: Pathfinder | Category: Technology | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Construction Cost 100 gp
Construction Craft DC 22
Construction Requirements Craft Pharmaceutical, medical lab
Name Vive
Type item

Description

Vive revitalizes the body at the cost of mental acuity. This pharmaceutical has an onset time of 1 minute. It eliminates fatigue and exhaustion and heals 1d4 points of ability damage to a physical ability score (Strength, Dexterity, or Constitution) of the target's choice. The first dose taken in a 24-hour period deals 1d2 points of ability damage to Intelligence and Wisdom; additional doses in that period deal 1d4 points of ability damage instead. Vive can be resisted with a successful DC 12 Fortitude saving throw.

Raw Data

{
  "url": "pfsrd://Technology Guide/Rules/Equipment/Pharmaceuticals/Vive",
  "body": "<p class=\"stat-block\">Vive revitalizes the body at the cost of mental acuity. This pharmaceutical has an onset time of 1 minute. It eliminates fatigue and exhaustion and heals 1d4 points of ability damage to a physical ability score (Strength, Dexterity, or Constitution) of the target's choice. The first dose taken in a 24-hour period deals 1d2 points of ability damage to Intelligence and Wisdom; additional doses in that period deal 1d4 points of ability damage instead. Vive can be resisted with a successful DC 12 Fortitude saving throw. </p>",
  "misc": {
    "Construction": {
      "Cost": "100 gp",
      "Craft": "DC 22",
      "Requirements": "Craft Pharmaceutical, medical lab"
    }
  },
  "name": "Vive",
  "type": "item",
  "price": "200 gp",
  "source": "Technology Guide",
  "description": "<p class=\"stat-block\">Vive revitalizes the body at the cost of mental acuity. This pharmaceutical has an onset time of 1 minute. It eliminates fatigue and exhaustion and heals 1d4 points of ability damage to a physical ability score (Strength, Dexterity, or Constitution) of the target's choice. The first dose taken in a 24-hour period deals 1d2 points of ability damage to Intelligence and Wisdom; additional doses in that period deal 1d4 points of ability damage instead. Vive can be resisted with a successful DC 12 Fortitude saving throw. </p>",
  "_import_path": "technology_guide/item"
}

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