Vive
System: Pathfinder | Category: Technology | Slot: Slotless | SRD
Key Stats
- Price: 200 gp
- Source: Technology Guide
Additional Stats
| Key | Value |
|---|---|
| Construction Cost | 100 gp |
| Construction Craft | DC 22 |
| Construction Requirements | Craft Pharmaceutical, medical lab |
| Name | Vive |
| Type | item |
Description
Vive revitalizes the body at the cost of mental acuity. This pharmaceutical has an onset time of 1 minute. It eliminates fatigue and exhaustion and heals 1d4 points of ability damage to a physical ability score (Strength, Dexterity, or Constitution) of the target's choice. The first dose taken in a 24-hour period deals 1d2 points of ability damage to Intelligence and Wisdom; additional doses in that period deal 1d4 points of ability damage instead. Vive can be resisted with a successful DC 12 Fortitude saving throw.
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Pharmaceuticals/Vive",
"body": "<p class=\"stat-block\">Vive revitalizes the body at the cost of mental acuity. This pharmaceutical has an onset time of 1 minute. It eliminates fatigue and exhaustion and heals 1d4 points of ability damage to a physical ability score (Strength, Dexterity, or Constitution) of the target's choice. The first dose taken in a 24-hour period deals 1d2 points of ability damage to Intelligence and Wisdom; additional doses in that period deal 1d4 points of ability damage instead. Vive can be resisted with a successful DC 12 Fortitude saving throw. </p>",
"misc": {
"Construction": {
"Cost": "100 gp",
"Craft": "DC 22",
"Requirements": "Craft Pharmaceutical, medical lab"
}
},
"name": "Vive",
"type": "item",
"price": "200 gp",
"source": "Technology Guide",
"description": "<p class=\"stat-block\">Vive revitalizes the body at the cost of mental acuity. This pharmaceutical has an onset time of 1 minute. It eliminates fatigue and exhaustion and heals 1d4 points of ability damage to a physical ability score (Strength, Dexterity, or Constitution) of the target's choice. The first dose taken in a 24-hour period deals 1d2 points of ability damage to Intelligence and Wisdom; additional doses in that period deal 1d4 points of ability damage instead. Vive can be resisted with a successful DC 12 Fortitude saving throw. </p>",
"_import_path": "technology_guide/item"
}
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