Vortex Gun
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 182,000 gp
- Weight: 15 lbs.
- Source: Technology Guide
- Range: 100-ft. cone
- Damage (M): 10d6 force
- Damage (S): 8d6 force
- Critical: 19-20/×2
- Capacity: 30
- Usage: 10 charges
- Proficiency: exotic (heavy weaponry)
Additional Stats
| Key | Value |
|---|---|
| Construction Cost | 91,000 gp |
| Construction Craft | DC 33 |
| Name | Vortex Gun |
| Type | item |
| Vortex Gun Special | slow-firing, scatter, touch |
Description
A vortex gun looks like a sleek shotgun with three barrels arranged in a triangular formation. When this weapon is fired, the three barrels release a beam of gravitons that spiral around each other to create a 100-foot-long cone-shaped vortex of devastating energy. This energy tears, crushes, and twists everything in its path. Being struck by a vortex gun induces overwhelming vertigo in living victims. A living creature damaged by a vortex gun must succeed at a DC 18 Fortitude saving throw to avoid being nauseated for 1 round. A critical hit also allows the user of the gun to attempt a trip combat maneuver check against the target (CMB = user's base attack bonus + 15); this attempt doesn't provoke attacks of opportunity. Flying creatures struck by a vortex gun are affected as if they were struck by hurricane force winds. A creature protected by a force field takes no damage from a vortex gun but must succeed at a DC 18 Reflex save or the shot automatically depletes all of the force field's remaining hit points.
Raw Data
{
"url": "pfsrd://Technology Guide/Rules/Equipment/Weapons/Vortex Gun",
"body": "<p class=\"stat-block\">A vortex gun looks like a sleek shotgun with three barrels arranged in a triangular formation. When this weapon is fired, the three barrels release a beam of gravitons that spiral around each other to create a 100-foot-long cone-shaped vortex of devastating energy. This energy tears, crushes, and twists everything in its path. Being struck by a vortex gun induces overwhelming vertigo in living victims. A living creature damaged by a vortex gun must succeed at a DC 18 Fortitude saving throw to avoid being nauseated for 1 round. A critical hit also allows the user of the gun to attempt a trip combat maneuver check against the target (CMB = user's base attack bonus + 15); this attempt doesn't provoke attacks of opportunity. Flying creatures struck by a vortex gun are affected as if they were struck by hurricane force winds. A creature protected by a force field takes no damage from a vortex gun but must succeed at a DC 18 Reflex save or the shot automatically depletes all of the force field's remaining hit points.</p>",
"misc": {
"Vortex Gun": {
"Range": "100-ft. cone",
"Usage": "10 charges",
"Dmg (M)": "10d6 force",
"Dmg (S)": "8d6 force",
"Special": "slow-firing, scatter, touch",
"Capacity": "30",
"Critical": "19-20/×2",
"Proficiency": "exotic (heavy weaponry)"
},
"Construction": {
"Cost": "91,000 gp",
"Craft": "DC 33"
}
},
"name": "Vortex Gun",
"slot": "main_hand",
"type": "item",
"price": "182,000 gp",
"source": "Technology Guide",
"weight": "15 lbs.",
"description": "<p class=\"stat-block\">A vortex gun looks like a sleek shotgun with three barrels arranged in a triangular formation. When this weapon is fired, the three barrels release a beam of gravitons that spiral around each other to create a 100-foot-long cone-shaped vortex of devastating energy. This energy tears, crushes, and twists everything in its path. Being struck by a vortex gun induces overwhelming vertigo in living victims. A living creature damaged by a vortex gun must succeed at a DC 18 Fortitude saving throw to avoid being nauseated for 1 round. A critical hit also allows the user of the gun to attempt a trip combat maneuver check against the target (CMB = user's base attack bonus + 15); this attempt doesn't provoke attacks of opportunity. Flying creatures struck by a vortex gun are affected as if they were struck by hurricane force winds. A creature protected by a force field takes no damage from a vortex gun but must succeed at a DC 18 Reflex save or the shot automatically depletes all of the force field's remaining hit points.</p>",
"_import_path": "technology_guide/item"
}
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