Bombard
System: Pathfinder | Category: Ring | Slot: Ring | SRD
Key Stats
- Price: 16,000 gp
- Source: Ultimate Combat
- Range: 200 ft. (100 ft. min.)
Additional Stats
| Key | Value |
|---|---|
| Heavy Aim | 3 |
| Heavy Crew | 4 |
| Heavy Dmg | 9d6 |
| Heavy Load | 5 |
| Heavy Speed | 0 ft. |
| Heavy Weapon Class | Gargantuan Siege Engines |
| Light Aim | 1 |
| Light Crew | 2 |
| Light Dmg | 5d6 |
| Light Load | 3 |
| Light Range | 100 ft. (50 ft. min.) |
| Light Speed | 10 ft. |
| Light Weapon Class | Large Siege Engines |
| Name | Bombard |
| Sections Url | pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Bombard/Light |
| Sections Url | pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Bombard/Standard |
| Sections Url | pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Bombard/Heavy |
| Standard Aim | 1 |
| Standard Crew | 2 |
| Standard Dmg | 7d6 |
| Standard Load | 3 |
| Standard Range | 150 ft. (100 ft. min.) |
| Standard Speed | 0 ft. |
| Standard Weapon Class | Huge Siege Engines |
| Type | item |
Description
Resembling either large cauldrons or more traditional cannons, these firearms lob their ammunition in an arc in order to deliver their deadly payloads over troops or castle walls. Bombards are normally fired indirectly, but can also be fired as direct-fire siege engines. When they are used for direct fire, they take a –4 penalty on attack rolls and have their range increment halved, but do not have a minimum range. Like all firearms, bombards do not suffer mishaps, but instead have a misfire chance.
Raw Data
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Bombard",
"body": "<p id=\"bombard\">Resembling either large cauldrons or more traditional cannons, these firearms lob their ammunition in an arc in order to deliver their deadly payloads over troops or castle walls. Bombards are normally fired indirectly, but can also be fired as direct-fire siege engines. When they are used for direct fire, they take a –4 penalty on attack rolls and have their range increment halved, but do not have a minimum range. Like all firearms, bombards do not suffer mishaps, but instead have a misfire chance.</p>",
"misc": {
"null": {
"Type": "B and P",
"Critical": "×4",
"Proficiency": "Indirect-Fire Engines"
},
"Heavy": {
"Aim": "3",
"Dmg": "9d6",
"Crew": "4",
"Load": "5",
"Range": "200 ft. (100 ft. min.)",
"Speed": "0 ft.",
"Weapon Class": "Gargantuan Siege Engines"
},
"Light": {
"Aim": "1",
"Dmg": "5d6",
"Crew": "2",
"Load": "3",
"Range": "100 ft. (50 ft. min.)",
"Speed": "10 ft.",
"Weapon Class": "Large Siege Engines"
},
"Standard": {
"Aim": "1",
"Dmg": "7d6",
"Crew": "2",
"Load": "3",
"Range": "150 ft. (100 ft. min.)",
"Speed": "0 ft.",
"Weapon Class": "Huge Siege Engines"
}
},
"name": "Bombard",
"slot": "ring_left",
"type": "item",
"price": "16,000 gp",
"source": "Ultimate Combat",
"sections": [
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Bombard/Light",
"body": "<p id=\"light\" class=\"stat-block-2\">These bombards resemble cauldrons attached to swivels. Often they are mounted into the ground or into the stone of castle walls because of the mighty power of their recoil. The targeting DC of a light bombard is 15. A light bombard has a base misfire range of 1–2 (10 feet). Light bombards have a hardness of 10 and 70 hit points. Light bombard balls cost 30 gp each and weigh 25 pounds.</p>",
"name": "Light",
"type": "section",
"source": "Ultimate Combat"
},
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Bombard/Standard",
"body": "<p id=\"standard\" class=\"stat-block-2\">These bombards feature the greatest diversity of forms. Many take the cauldron shape of the light bombard, but they may also take the forms of more traditional cannons, albeit featuring stabilizing mechanisms that allow them to fire at a much steeper incline. The targeting DC of a standard bombard is 20. A standard bombard has a misfire range of 1–2 (20 feet). Standard bombards have a hardness of 10 and 140 hit points. Standard bombard balls cost 35 gp each and weigh 30 pounds.</p>",
"name": "Standard",
"type": "section",
"source": "Ultimate Combat"
},
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Bombard/Heavy",
"body": "<p id=\"heavy\" class=\"stat-block-2\">These massive siege engines are often fixed to positions on high hilltops or atop massive keeps, raining death down on a valley or strait. Often these firearms come in two pieces connected by a screw mechanism. The bombard is unscrewed to be loaded, and then the main part of the muzzle is screwed back on to the barrel section in order to be fired. Heavy bombards are too large and powerful to mount on vehicles. The targeting DC of a heavy bombard is 25. A heavy bombard has a misfire range of 1–2 (30 feet). Heavy bombards have a hardness of 10 and 280 hit points. Heavy bombard balls cost 45 gp each and weigh 50 pounds. </p>",
"name": "Heavy",
"type": "section",
"source": "Ultimate Combat"
}
],
"description": "<p id=\"bombard\">Resembling either large cauldrons or more traditional cannons, these firearms lob their ammunition in an arc in order to deliver their deadly payloads over troops or castle walls. Bombards are normally fired indirectly, but can also be fired as direct-fire siege engines. When they are used for direct fire, they take a –4 penalty on attack rolls and have their range increment halved, but do not have a minimum range. Like all firearms, bombards do not suffer mishaps, but instead have a misfire chance.</p>",
"_import_path": "ultimate_combat/item"
}
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