Corvus
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 100 gp
- Source: Ultimate Combat
Additional Stats
| Key | Value |
|---|---|
| Name | Corvus |
| Type | item |
Description
A corvus is a boarding device that features a hinged counterweight system for mounting a bridge vertically on a siege tower or a vehicle, with a hooked end to grab onto a target vehicle or structure. A corvus is usually 10 feet wide and 15 feet long. It has a hardness of 5 and 10 hit points per square. Using a corvus requires a DC 10 Profession (siege engineer) check as a full-round action; if the check fails, the corvus fails to catch on the target and must be reset (a full-round action). A corvus mounted on a vehicle can target another moving vehicle (see Chapter 4: Vehicles). Doing so requires an opposed driving check to get the corvus into the correct position, which is within the length of the corvus and adjacent to the other vehicle. Once a corvus is attached, it takes a Strength check as a full-round action to dislodge the corvus. Alternatively, if the corvus is attached to a vehicle, either vehicle driver can make a driving check as a standard action to dislodge the corvus (a check that succeeds by 5 or more destroys the corvus). The base DC for either of these checks is 15, and the DC increases by 5 for every Small or Medium creature currently standing on the corvus. If a corvus is disengaged while creatures are standing on it, those creatures must make a DC 15 Reflex saving throw or fall. Succeeding at the saving throw allows them to move to the nearest area of safe ground, but such movement provokes attacks of opportunity. A corvus cannot be armored.
Raw Data
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Corvus",
"body": "<p id=\"corvus\">A corvus is a boarding device that features a hinged counterweight system for mounting a bridge vertically on a siege tower or a vehicle, with a hooked end to grab onto a target vehicle or structure. A corvus is usually 10 feet wide and 15 feet long. It has a hardness of 5 and 10 hit points per square. Using a corvus requires a DC 10 Profession (siege engineer) check as a full-round action; if the check fails, the corvus fails to catch on the target and must be reset (a full-round action). A corvus mounted on a vehicle can target another moving vehicle (see Chapter 4: Vehicles). Doing so requires an opposed driving check to get the corvus into the correct position, which is within the length of the corvus and adjacent to the other vehicle. Once a corvus is attached, it takes a Strength check as a full-round action to dislodge the corvus. Alternatively, if the corvus is attached to a vehicle, either vehicle driver can make a driving check as a standard action to dislodge the corvus (a check that succeeds by 5 or more destroys the corvus). The base DC for either of these checks is 15, and the DC increases by 5 for every Small or Medium creature currently standing on the corvus. If a corvus is disengaged while creatures are standing on it, those creatures must make a DC 15 Reflex saving throw or fall. Succeeding at the saving throw allows them to move to the nearest area of safe ground, but such movement provokes attacks of opportunity. A corvus cannot be armored.</p>",
"misc": {
"null": {
"Dmg": "—",
"Crew": "1",
"Type": "—",
"Speed": "Special",
"Critical": "—",
"Gear Type": "Close Assault Engines"
}
},
"name": "Corvus",
"slot": "main_hand",
"type": "item",
"price": "100 gp",
"source": "Ultimate Combat",
"description": "<p id=\"corvus\">A corvus is a boarding device that features a hinged counterweight system for mounting a bridge vertically on a siege tower or a vehicle, with a hooked end to grab onto a target vehicle or structure. A corvus is usually 10 feet wide and 15 feet long. It has a hardness of 5 and 10 hit points per square. Using a corvus requires a DC 10 Profession (siege engineer) check as a full-round action; if the check fails, the corvus fails to catch on the target and must be reset (a full-round action). A corvus mounted on a vehicle can target another moving vehicle (see Chapter 4: Vehicles). Doing so requires an opposed driving check to get the corvus into the correct position, which is within the length of the corvus and adjacent to the other vehicle. Once a corvus is attached, it takes a Strength check as a full-round action to dislodge the corvus. Alternatively, if the corvus is attached to a vehicle, either vehicle driver can make a driving check as a standard action to dislodge the corvus (a check that succeeds by 5 or more destroys the corvus). The base DC for either of these checks is 15, and the DC increases by 5 for every Small or Medium creature currently standing on the corvus. If a corvus is disengaged while creatures are standing on it, those creatures must make a DC 15 Reflex saving throw or fall. Succeeding at the saving throw allows them to move to the nearest area of safe ground, but such movement provokes attacks of opportunity. A corvus cannot be armored.</p>",
"_import_path": "ultimate_combat/item"
}
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