Double Hackbut
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 4,000 gp
- Weight: 18 lbs.
- Source: Ultimate Equipment
- Range: 50 ft.
- Damage (M): 2d12
- Damage (S): 2d10
- Critical: ×4
- Capacity: 2
- Proficiency: Two-Handed Ranged Weapons (Early Firearms)
Additional Stats
| Key | Value |
|---|---|
| Name | Double Hackbut |
| Type | item |
| Weapon Dmg (L) | 6d6 |
| Weapon Dmg (T) | 2d10 |
| Weapon Misfire | 1-2 (5 ft.) |
| Weapon Price | 4,000 gp |
Description
This double-length rifle uses a pair of trunnions to mount its barrel into a swiveling mechanism fastened to the top of a lightweight, two-wheeled carriage. It takes a full-round action to set up the carriage. The carriage has a hind leg, allowing the wielder to wheel the device about and immediately prop it for stability during combat. Unlike other two-handed firearms, you must fire the double hackbut while it is mounted, or else firing it imparts a –4 penalty on attack rolls and the recoil knocks you prone. A Large or larger creature can fire a double hackbut one size smaller than itself without the gun's mounting as a normal two-handed weapon and without the danger of being knocked prone, but takes the normal penalty for firing an inappropriately sized weapon. This is an early firearm.
Raw Data
{
"url": "pfsrd://Ultimate Equipment/Rules/Arms And Armor/Weapons/Firearms/Double Hackbut",
"body": "<p class=\"stat-block\">This double-length rifle uses a pair of trunnions to mount its barrel into a swiveling mechanism fastened to the top of a lightweight, two-wheeled carriage. It takes a full-round action to set up the carriage. The carriage has a hind leg, allowing the wielder to wheel the device about and immediately prop it for stability during combat. Unlike other two-handed firearms, you must fire the double hackbut while it is mounted, or else firing it imparts a –4 penalty on attack rolls and the recoil knocks you prone. A Large or larger creature can fire a double hackbut one size smaller than itself without the gun's mounting as a normal two-handed weapon and without the danger of being knocked prone, but takes the normal penalty for firing an inappropriately sized weapon. This is an early firearm.</p>",
"misc": {
"Weapon": {
"Type": "B and P",
"Price": "4,000 gp",
"Range": "50 ft.",
"Dmg (L)": "6d6",
"Dmg (M)": "2d12",
"Dmg (S)": "2d10",
"Dmg (T)": "2d10",
"Misfire": "1–2 (5 ft.)",
"Capacity": "2",
"Critical": "×4",
"Proficiency": "Two-Handed Ranged Weapons (Early Firearms)",
"Weapon Class": null
}
},
"name": "Double Hackbut",
"slot": "main_hand",
"type": "item",
"price": "4,000 gp",
"source": "Ultimate Equipment",
"weight": "18 lbs.",
"description": "<p class=\"stat-block\">This double-length rifle uses a pair of trunnions to mount its barrel into a swiveling mechanism fastened to the top of a lightweight, two-wheeled carriage. It takes a full-round action to set up the carriage. The carriage has a hind leg, allowing the wielder to wheel the device about and immediately prop it for stability during combat. Unlike other two-handed firearms, you must fire the double hackbut while it is mounted, or else firing it imparts a –4 penalty on attack rolls and the recoil knocks you prone. A Large or larger creature can fire a double hackbut one size smaller than itself without the gun's mounting as a normal two-handed weapon and without the danger of being knocked prone, but takes the normal penalty for firing an inappropriately sized weapon. This is an early firearm.</p>",
"_import_path": "ultimate_equipment/item"
}
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