Double Hackbut

System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD

Key Stats

Additional Stats

Key Value
Name Double Hackbut
Type item
Weapon Dmg (L) 6d6
Weapon Dmg (T) 2d10
Weapon Misfire 1-2 (5 ft.)
Weapon Price 4,000 gp

Description

This double-length rifle uses a pair of trunnions to mount its barrel into a swiveling mechanism fastened to the top of a lightweight, two-wheeled carriage. It takes a full-round action to set up the carriage. The carriage has a hind leg, allowing the wielder to wheel the device about and immediately prop it for stability during combat. Unlike other two-handed firearms, you must fire the double hackbut while it is mounted, or else firing it imparts a –4 penalty on attack rolls and the recoil knocks you prone. A Large or larger creature can fire a double hackbut one size smaller than itself without the gun's mounting as a normal two-handed weapon and without the danger of being knocked prone, but takes the normal penalty for firing an inappropriately sized weapon. This is an early firearm.

Raw Data

{
  "url": "pfsrd://Ultimate Equipment/Rules/Arms And Armor/Weapons/Firearms/Double Hackbut",
  "body": "<p class=\"stat-block\">This double-length rifle uses a pair of trunnions to mount its barrel into a swiveling mechanism fastened to the top of a lightweight, two-wheeled carriage. It takes a full-round action to set up the carriage. The carriage has a hind leg, allowing the wielder to wheel the device about and immediately prop it for stability during combat. Unlike other two-handed firearms, you must fire the double hackbut while it is mounted, or else firing it imparts a &ndash;4 penalty on attack rolls and the recoil knocks you prone. A Large or larger creature can fire a double hackbut one size smaller than itself without the gun's mounting as a normal two-handed weapon and without the danger of being knocked prone, but takes the normal penalty for firing an inappropriately sized weapon. This is an early firearm.</p>",
  "misc": {
    "Weapon": {
      "Type": "B and P",
      "Price": "4,000 gp",
      "Range": "50 ft.",
      "Dmg (L)": "6d6",
      "Dmg (M)": "2d12",
      "Dmg (S)": "2d10",
      "Dmg (T)": "2d10",
      "Misfire": "1&ndash;2 (5 ft.)",
      "Capacity": "2",
      "Critical": "&times;4",
      "Proficiency": "Two-Handed Ranged Weapons (Early Firearms)",
      "Weapon Class": null
    }
  },
  "name": "Double Hackbut",
  "slot": "main_hand",
  "type": "item",
  "price": "4,000 gp",
  "source": "Ultimate Equipment",
  "weight": "18 lbs.",
  "description": "<p class=\"stat-block\">This double-length rifle uses a pair of trunnions to mount its barrel into a swiveling mechanism fastened to the top of a lightweight, two-wheeled carriage. It takes a full-round action to set up the carriage. The carriage has a hind leg, allowing the wielder to wheel the device about and immediately prop it for stability during combat. Unlike other two-handed firearms, you must fire the double hackbut while it is mounted, or else firing it imparts a &ndash;4 penalty on attack rolls and the recoil knocks you prone. A Large or larger creature can fire a double hackbut one size smaller than itself without the gun's mounting as a normal two-handed weapon and without the danger of being knocked prone, but takes the normal penalty for firing an inappropriately sized weapon. This is an early firearm.</p>",
  "_import_path": "ultimate_equipment/item"
}

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