Meteor Hammer

System: Pathfinder | Category: Shield | Slot: Off Hand | SRD

Key Stats

Additional Stats

Key Value
Name Meteor Hammer
Type item
Weapon Dmg (L) 2d6
Weapon Dmg (T) 1d4
Weapon Special reach, trip
Weapon Weapon Class Two-Handed Melee Weapons

Description

This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent's body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone. You may use this weapon in two different ways: in meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.

Raw Data

{
  "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Eastern Armor and Weapons/Eastern Weapons/Weapon Descriptions/Meteor Hammer",
  "body": "<p id=\"meteor-hammer\">This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent's body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone. You may use this weapon in two different ways: in meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.</p>",
  "misc": {
    "Weapon": {
      "Type": "B",
      "Dmg (L)": "2d6",
      "Dmg (M)": "1d8",
      "Dmg (S)": "1d6",
      "Dmg (T)": "1d4",
      "Special": "reach, trip",
      "Critical": "&times;2",
      "Proficiency": "Exotic Weapons",
      "Weapon Class": "Two-Handed Melee Weapons"
    }
  },
  "name": "Meteor Hammer",
  "slot": "off_hand",
  "type": "item",
  "price": "10 gp",
  "source": "Ultimate Combat",
  "weight": "10 lbs.",
  "description": "<p id=\"meteor-hammer\">This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent's body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone. You may use this weapon in two different ways: in meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.</p>",
  "_import_path": "ultimate_combat/item"
}

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