Musket, Axe

System: Pathfinder | Category: Ring | Slot: Ring | SRD

Key Stats

Additional Stats

Key Value
Name Musket, Axe
Type item
Weapon Dmg (L) 2d6
Weapon Dmg (T) 1d4
Weapon Misfire 1-2 (5 ft.)
Weapon Weapon Class Two-Handed Firearms

Description

This musket features an axe blade at the end of its barrel. It can be used as both a musket and a battleaxe. It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the axe are considered broken. An axe musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.

Raw Data

{
  "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Firearms/Firearm Descriptions/Early Firearms/Musket/Axe",
  "body": "<p id=\"musket,-axe\">This musket features an axe blade at the end of its barrel. It can be used as both a musket and a battleaxe. It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the axe are considered broken. An axe musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. </p>",
  "misc": {
    "Weapon": {
      "Type": "B and P",
      "Range": "30 ft.",
      "Dmg (L)": "2d6",
      "Dmg (M)": "1d8",
      "Dmg (S)": "1d6",
      "Dmg (T)": "1d4",
      "Misfire": "1&ndash;2 (5 ft.)",
      "Capacity": "1",
      "Critical": "&times;4",
      "Proficiency": "Firearm",
      "Weapon Class": "Two-Handed Firearms"
    }
  },
  "name": "Musket, Axe",
  "slot": "ring_left",
  "type": "item",
  "price": "1,600 gp",
  "source": "Ultimate Combat",
  "weight": "6 lbs.",
  "description": "<p id=\"musket,-axe\">This musket features an axe blade at the end of its barrel. It can be used as both a musket and a battleaxe. It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the axe are considered broken. An axe musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. </p>",
  "_import_path": "ultimate_combat/item"
}

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