Musket, Axe
System: Pathfinder | Category: Ring | Slot: Ring | SRD
Key Stats
- Price: 1,600 gp
- Weight: 6 lbs.
- Source: Ultimate Combat
- Range: 30 ft.
- Damage (M): 1d8
- Damage (S): 1d6
- Critical: ×4
- Capacity: 1
- Proficiency: Firearm
Additional Stats
| Key | Value |
|---|---|
| Name | Musket, Axe |
| Type | item |
| Weapon Dmg (L) | 2d6 |
| Weapon Dmg (T) | 1d4 |
| Weapon Misfire | 1-2 (5 ft.) |
| Weapon Weapon Class | Two-Handed Firearms |
Description
This musket features an axe blade at the end of its barrel. It can be used as both a musket and a battleaxe. It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the axe are considered broken. An axe musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition.
Raw Data
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Firearms/Firearm Descriptions/Early Firearms/Musket/Axe",
"body": "<p id=\"musket,-axe\">This musket features an axe blade at the end of its barrel. It can be used as both a musket and a battleaxe. It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the axe are considered broken. An axe musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. </p>",
"misc": {
"Weapon": {
"Type": "B and P",
"Range": "30 ft.",
"Dmg (L)": "2d6",
"Dmg (M)": "1d8",
"Dmg (S)": "1d6",
"Dmg (T)": "1d4",
"Misfire": "1–2 (5 ft.)",
"Capacity": "1",
"Critical": "×4",
"Proficiency": "Firearm",
"Weapon Class": "Two-Handed Firearms"
}
},
"name": "Musket, Axe",
"slot": "ring_left",
"type": "item",
"price": "1,600 gp",
"source": "Ultimate Combat",
"weight": "6 lbs.",
"description": "<p id=\"musket,-axe\">This musket features an axe blade at the end of its barrel. It can be used as both a musket and a battleaxe. It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. If this firearm gains the broken condition, both the firearm component and the axe are considered broken. An axe musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. </p>",
"_import_path": "ultimate_combat/item"
}
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