Pepperbox

System: Pathfinder | Category: Ring | Slot: Ring | SRD

Key Stats

Additional Stats

Key Value
Name Pepperbox
Type item
Weapon Dmg (L) 2d6
Weapon Dmg (T) 1d4
Weapon Misfire 1-2 (5 ft.)
Weapon Weapon Class One-Handed Firearms

Description

This pistol has six barrels instead of one. The entire barrel housing can be quickly rotated by hand between shots (a free action requiring one free hand), allowing all six bullets to be fired before the weapon must be reloaded. Each barrel of a pepperbox uses either a bullet and a single dose of black powder or a single alchemical cartridge as ammunition.

Raw Data

{
  "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Firearms/Firearm Descriptions/Early Firearms/Pepperbox",
  "body": "<p id=\"pepperbox\">This pistol has six barrels instead of one. The entire barrel housing can be quickly rotated by hand between shots (a free action requiring one free hand), allowing all six bullets to be fired before the weapon must be reloaded. Each barrel of a pepperbox uses either a bullet and a single dose of black powder or a single alchemical cartridge as ammunition.</p>",
  "misc": {
    "Weapon": {
      "Type": "B and P",
      "Range": "20 ft.",
      "Dmg (L)": "2d6",
      "Dmg (M)": "1d8",
      "Dmg (S)": "1d6",
      "Dmg (T)": "1d4",
      "Misfire": "1&ndash;2 (5 ft.)",
      "Capacity": "6",
      "Critical": "&times;4",
      "Proficiency": "Firearm",
      "Weapon Class": "One-Handed Firearms"
    }
  },
  "name": "Pepperbox",
  "slot": "ring_left",
  "type": "item",
  "price": "3,000 gp",
  "source": "Ultimate Combat",
  "weight": "5 lbs.",
  "description": "<p id=\"pepperbox\">This pistol has six barrels instead of one. The entire barrel housing can be quickly rotated by hand between shots (a free action requiring one free hand), allowing all six bullets to be fired before the weapon must be reloaded. Each barrel of a pepperbox uses either a bullet and a single dose of black powder or a single alchemical cartridge as ammunition.</p>",
  "_import_path": "ultimate_combat/item"
}

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