Rams

System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD

Key Stats

Additional Stats

Key Value
Colossal Crew 40
Colossal Dmg 10d6
Colossal Price 5000 gp
Gargantuan Crew 20
Gargantuan Dmg 6d6
Gargantuan Price 2000 gp
Huge Crew 10
Huge Dmg 3d6
Large Crew 5
Large Dmg 2d6
Large Price 500 gp
Name Rams
Sections Url pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Ramming Charge
Sections Url pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Breaking
Sections Url pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Damage
Sections Url pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Improvised Ram
Sections Url pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Pick
Sections Url pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Screw
Sections Url pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Gallery Ram
Sections Url pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Hit Points
Type item

Description

The most basic close assault weapons are iron-shod logs carried by one or more creatures to combine their strength. A ram can be used to deal damage or to make a Strength check against the target's break DC.

Raw Data

{
  "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams",
  "body": "<p id=\"rams\">The most basic close assault weapons are iron-shod logs carried by one or more creatures to combine their strength. A ram can be used to deal damage or to make a Strength check against the target's break DC.</p>",
  "misc": {
    "Huge": {
      "Dmg": "3d6",
      "Crew": "10",
      "Price": "1000 gp"
    },
    "null": {
      "Type": "B",
      "Speed": "15 ft.",
      "Critical": "&times;3",
      "Gear Type": "Close Assault Engines"
    },
    "Large": {
      "Dmg": "2d6",
      "Crew": "5",
      "Price": "500 gp"
    },
    "Colossal": {
      "Dmg": "10d6",
      "Crew": "40",
      "Price": "5000 gp"
    },
    "Gargantuan": {
      "Dmg": "6d6",
      "Crew": "20",
      "Price": "2000 gp"
    }
  },
  "name": "Rams",
  "slot": "main_hand",
  "type": "item",
  "source": "Ultimate Combat",
  "sections": [
    {
      "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Ramming Charge",
      "body": "<p id=\"ramming-charge\" class=\"stat-block-2\">Rams require momentum to be effective. All creatures using the ram must use the charge action to gain its full effect. Creatures not wishing to charge may make a ram attack as a full-round action, taking a &ndash;4 penalty on attack and damage rolls and Strength checks with the ram. </p>",
      "name": "Ramming Charge",
      "type": "section",
      "source": "Ultimate Combat"
    },
    {
      "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Breaking",
      "body": "<p id=\"breaking\" class=\"stat-block-2\">The crew leader makes a Strength check with a +2 bonus, adding +2 for each member of the crew (or equivalent number of larger creatures) assisting. The ram also provides a +4 bonus per size category above Medium. </p>",
      "name": "Breaking",
      "type": "section",
      "source": "Ultimate Combat"
    },
    {
      "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Damage",
      "body": "<p id=\"damage\" class=\"stat-block-2\">The crew leader makes an attack roll with a &ndash;4 nonproficiency penalty. A hit deals the listed damage, plus the Strength modifiers of the crew leader and all members of the crew, regardless of their size. </p>",
      "name": "Damage",
      "type": "section",
      "source": "Ultimate Combat"
    },
    {
      "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Improvised Ram",
      "body": "<p id=\"improvised-ram\" class=\"stat-block-2\">Any tree, log, or timber can be used as a ram with a &ndash;4 penalty on attack and damage rolls and Strength checks.</p>",
      "name": "Improvised Ram",
      "type": "section",
      "source": "Ultimate Combat"
    },
    {
      "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Pick",
      "body": "<p id=\"pick\" class=\"stat-block-2\">A ram with a pick head grants a +2 circumstance bonus on Strength checks and attack and damage rolls made against stone structures. </p>",
      "name": "Pick",
      "type": "section",
      "source": "Ultimate Combat"
    },
    {
      "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Screw",
      "body": "<p id=\"screw\" class=\"stat-block-2\">A ram with a screw head grants a +2 circumstance bonus on Strength checks and attack and damage rolls made against earthen structures.</p>",
      "name": "Screw",
      "type": "section",
      "source": "Ultimate Combat"
    },
    {
      "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Gallery Ram",
      "body": "<p id=\"gallery-ram\" class=\"stat-block-2\">This is a ram suspended from chains or ropes within a gallery. A gallery ram does not require a charge action for full momentum. In addition, adding tethers to the back end of the ram allows four additional crew members to assist in using the ram. </p>",
      "name": "Gallery Ram",
      "type": "section",
      "source": "Ultimate Combat"
    },
    {
      "url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Hit Points",
      "body": "<p id=\"hit-points\" class=\"stat-block-2\">Rams have a hardness of 5 and hit points based on their size. A Large ram has 30 hit points, a Huge one has 120 hit points, a Gargantuan one has 320 hit points, and a Colossal one has 625 hit points. Improvised rams have half the normal hit points.</p>",
      "name": "Hit Points",
      "type": "section",
      "source": "Ultimate Combat"
    }
  ],
  "description": "<p id=\"rams\">The most basic close assault weapons are iron-shod logs carried by one or more creatures to combine their strength. A ram can be used to deal damage or to make a Strength check against the target's break DC.</p>",
  "_import_path": "ultimate_combat/item"
}

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