Rams
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Source: Ultimate Combat
- Price: 1000 gp
Additional Stats
| Key | Value |
|---|---|
| Colossal Crew | 40 |
| Colossal Dmg | 10d6 |
| Colossal Price | 5000 gp |
| Gargantuan Crew | 20 |
| Gargantuan Dmg | 6d6 |
| Gargantuan Price | 2000 gp |
| Huge Crew | 10 |
| Huge Dmg | 3d6 |
| Large Crew | 5 |
| Large Dmg | 2d6 |
| Large Price | 500 gp |
| Name | Rams |
| Sections Url | pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Ramming Charge |
| Sections Url | pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Breaking |
| Sections Url | pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Damage |
| Sections Url | pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Improvised Ram |
| Sections Url | pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Pick |
| Sections Url | pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Screw |
| Sections Url | pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Gallery Ram |
| Sections Url | pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Hit Points |
| Type | item |
Description
The most basic close assault weapons are iron-shod logs carried by one or more creatures to combine their strength. A ram can be used to deal damage or to make a Strength check against the target's break DC.
Raw Data
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams",
"body": "<p id=\"rams\">The most basic close assault weapons are iron-shod logs carried by one or more creatures to combine their strength. A ram can be used to deal damage or to make a Strength check against the target's break DC.</p>",
"misc": {
"Huge": {
"Dmg": "3d6",
"Crew": "10",
"Price": "1000 gp"
},
"null": {
"Type": "B",
"Speed": "15 ft.",
"Critical": "×3",
"Gear Type": "Close Assault Engines"
},
"Large": {
"Dmg": "2d6",
"Crew": "5",
"Price": "500 gp"
},
"Colossal": {
"Dmg": "10d6",
"Crew": "40",
"Price": "5000 gp"
},
"Gargantuan": {
"Dmg": "6d6",
"Crew": "20",
"Price": "2000 gp"
}
},
"name": "Rams",
"slot": "main_hand",
"type": "item",
"source": "Ultimate Combat",
"sections": [
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Ramming Charge",
"body": "<p id=\"ramming-charge\" class=\"stat-block-2\">Rams require momentum to be effective. All creatures using the ram must use the charge action to gain its full effect. Creatures not wishing to charge may make a ram attack as a full-round action, taking a –4 penalty on attack and damage rolls and Strength checks with the ram. </p>",
"name": "Ramming Charge",
"type": "section",
"source": "Ultimate Combat"
},
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Breaking",
"body": "<p id=\"breaking\" class=\"stat-block-2\">The crew leader makes a Strength check with a +2 bonus, adding +2 for each member of the crew (or equivalent number of larger creatures) assisting. The ram also provides a +4 bonus per size category above Medium. </p>",
"name": "Breaking",
"type": "section",
"source": "Ultimate Combat"
},
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Damage",
"body": "<p id=\"damage\" class=\"stat-block-2\">The crew leader makes an attack roll with a –4 nonproficiency penalty. A hit deals the listed damage, plus the Strength modifiers of the crew leader and all members of the crew, regardless of their size. </p>",
"name": "Damage",
"type": "section",
"source": "Ultimate Combat"
},
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Improvised Ram",
"body": "<p id=\"improvised-ram\" class=\"stat-block-2\">Any tree, log, or timber can be used as a ram with a –4 penalty on attack and damage rolls and Strength checks.</p>",
"name": "Improvised Ram",
"type": "section",
"source": "Ultimate Combat"
},
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Pick",
"body": "<p id=\"pick\" class=\"stat-block-2\">A ram with a pick head grants a +2 circumstance bonus on Strength checks and attack and damage rolls made against stone structures. </p>",
"name": "Pick",
"type": "section",
"source": "Ultimate Combat"
},
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Screw",
"body": "<p id=\"screw\" class=\"stat-block-2\">A ram with a screw head grants a +2 circumstance bonus on Strength checks and attack and damage rolls made against earthen structures.</p>",
"name": "Screw",
"type": "section",
"source": "Ultimate Combat"
},
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Gallery Ram",
"body": "<p id=\"gallery-ram\" class=\"stat-block-2\">This is a ram suspended from chains or ropes within a gallery. A gallery ram does not require a charge action for full momentum. In addition, adding tethers to the back end of the ram allows four additional crew members to assist in using the ram. </p>",
"name": "Gallery Ram",
"type": "section",
"source": "Ultimate Combat"
},
{
"url": "pfsrd://Ultimate Combat/Rules/Mastering Combat/Siege Engines/Siege Weapon Descriptions/Close Assault Siege Engines/Rams/Hit Points",
"body": "<p id=\"hit-points\" class=\"stat-block-2\">Rams have a hardness of 5 and hit points based on their size. A Large ram has 30 hit points, a Huge one has 120 hit points, a Gargantuan one has 320 hit points, and a Colossal one has 625 hit points. Improvised rams have half the normal hit points.</p>",
"name": "Hit Points",
"type": "section",
"source": "Ultimate Combat"
}
],
"description": "<p id=\"rams\">The most basic close assault weapons are iron-shod logs carried by one or more creatures to combine their strength. A ram can be used to deal damage or to make a Strength check against the target's break DC.</p>",
"_import_path": "ultimate_combat/item"
}
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