Rune of Terror

System: Pathfinder | Category: Ring | Slot: Ring | SRD

Key Stats

Additional Stats

Key Value
Cl 7th
Name Rune of Terror
Sections Url pfsrd://Ultimate Magic/Rules/Mastering Magic/Building and Modifying Constructs/Construct Modifications/Rune-Carved/Rune of Terror/Trigger and Effect
Sections Url pfsrd://Ultimate Magic/Rules/Mastering Magic/Building and Modifying Constructs/Construct Modifications/Rune-Carved/Rune of Terror/Modification
Type item

Raw Data

{
  "cl": "7th",
  "url": "pfsrd://Ultimate Magic/Rules/Mastering Magic/Building and Modifying Constructs/Construct Modifications/Rune-Carved/Rune of Terror",
  "aura": "moderate necromancy",
  "name": "Rune of Terror",
  "slot": "ring_left",
  "type": "item",
  "source": "Ultimate Magic",
  "sections": [
    {
      "url": "pfsrd://Ultimate Magic/Rules/Mastering Magic/Building and Modifying Constructs/Construct Modifications/Rune-Carved/Rune of Terror/Trigger and Effect",
      "body": "<p class=\"stat-description-2\">This rune is triggered the first time a creature moves adjacent to the modified construct. The rune creates 20-foot-radius spread of necromantic energy. Creatures in the area must succeed on a DC 20 Will saving throw or become panicked for 1d4 rounds. If the Will save succeeds, the creature is shaken for 1 round.</p>",
      "name": "Trigger and Effect",
      "type": "section",
      "source": "Ultimate Magic"
    },
    {
      "url": "pfsrd://Ultimate Magic/Rules/Mastering Magic/Building and Modifying Constructs/Construct Modifications/Rune-Carved/Rune of Terror/Modification",
      "body": "<p class='stat-block-1'><b>Requirements </b>fear</p><p class='stat-block-1'><b>Cost </b>11,200 gp</p>",
      "name": "Modification",
      "type": "section",
      "source": "Ultimate Magic"
    }
  ],
  "_import_path": "ultimate_magic/item"
}

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