Aegis of Recovery
System: Pathfinder | Category: Wondrous Item | Slot: Neck | SRD
Key Stats
- Slot: neck
- Aura: faint abjuration and conjuration
- Price: 1,500 gp
- Weight: &mdash
- Source: Ultimate Equipment
- Base Item: resistance bonus on all saving throws made to recover from a continuing effect
- Enhancement Bonus: +2
Additional Stats
| Key | Value |
|---|---|
| Cl | 3rd |
| Construction Requirements Cost | 750 gp |
| Name | Aegis of Recovery |
| Type | item |
Description
An aegis of recovery grants its wearer a +2 resistance bonus on all saving throws made to recover from a continuing effect, such as ongoing poison damage, daily saving throws against a disease, a hold person spell, or lingering damage from an attack. This bonus does not help against initial saving throws against such effects. Should the wearer ever drop below 0 hit points, the aegis heals the wearer for 2d8+3 points of damage and then crumbles to dust.
Raw Data
{
"cl": "3rd",
"url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Neck/Neck Slot Wondrous Items/Aegis of Recovery",
"aura": "faint abjuration and conjuration",
"body": "<p class=\"stat-block\">An <i>aegis of recovery</i> grants its wearer a +2 resistance bonus on all saving throws made to recover from a continuing effect, such as ongoing poison damage, daily saving throws against a disease, a <i>hold person</i> spell, or lingering damage from an attack. This bonus does not help against initial saving throws against such effects. Should the wearer ever drop below 0 hit points, the aegis heals the wearer for 2d8+3 points of damage and then crumbles to dust.</p>",
"misc": {
"Construction Requirements": {
"Cost": "750 gp"
}
},
"name": "Aegis of Recovery",
"slot": "neck",
"type": "item",
"price": "1,500 gp",
"source": "Ultimate Equipment",
"weight": "&mdash",
"description": "<p class=\"stat-block\">An <i>aegis of recovery</i> grants its wearer a +2 resistance bonus on all saving throws made to recover from a continuing effect, such as ongoing poison damage, daily saving throws against a disease, a <i>hold person</i> spell, or lingering damage from an attack. This bonus does not help against initial saving throws against such effects. Should the wearer ever drop below 0 hit points, the aegis heals the wearer for 2d8+3 points of damage and then crumbles to dust.</p>",
"_import_path": "ultimate_equipment/item"
}
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