Armor Spikes
System: Pathfinder | Category: Wondrous Item | Slot: Body | SRD
Key Stats
- Slot: body
- Price: +50 gp
- Weight: +10 lbs.
- Source: Ultimate Equipment
- Armor Check Penalty: -
- Max DEX Bonus: -
- Armor Bonus: &mdash
- Armor Type: Extras
- Speed (20 ft.): -
- Speed (30 ft.): -
Additional Stats
| Key | Value |
|---|---|
| Armor Arcane Spell Failure Chance | - |
| Armor Armor / Shield Bonus | - |
| Armor Price | +50 gp |
| Name | Armor Spikes |
| Type | item |
Description
You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack (see "spiked armor" in the Martial Weapons Table). The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.
Raw Data
{
"url": "pfsrd://Ultimate Equipment/Rules/Arms And Armor/Armor/Armor and Shields/Armor Spikes",
"body": "<p class=\"stat-block\">You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack (see \"spiked armor\" in the Martial Weapons Table). The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.</p>",
"misc": {
"Armor": {
"Price": "+50 gp",
"Armor Type": "Extras",
"MaxDex Bonus": "—",
"Speed (20 ft.)": "—",
"Speed (30 ft.)": "—",
"Armor/ShieldBonus": "—",
"ArmorCheck Penalty": "—",
"Arcane SpellFailure Chance": "—"
},
"Armor Spikes": {
"Armor Bonus": "&mdash"
}
},
"name": "Armor Spikes",
"slot": "body",
"type": "item",
"price": "+50 gp",
"source": "Ultimate Equipment",
"weight": "+10 lbs.",
"description": "<p class=\"stat-block\">You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack (see \"spiked armor\" in the Martial Weapons Table). The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.</p>",
"_import_path": "ultimate_equipment/item"
}
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