Armor Spikes

System: Pathfinder | Category: Wondrous Item | Slot: Body | SRD

Key Stats

Additional Stats

Key Value
Armor Arcane Spell Failure Chance -
Armor Armor / Shield Bonus -
Armor Price +50 gp
Name Armor Spikes
Type item

Description

You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack (see "spiked armor" in the Martial Weapons Table). The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.

Raw Data

{
  "url": "pfsrd://Ultimate Equipment/Rules/Arms And Armor/Armor/Armor and Shields/Armor Spikes",
  "body": "<p class=\"stat-block\">You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack (see \"spiked armor\" in the Martial Weapons Table). The spikes count as a martial weapon. If you are not proficient with them, you take a &ndash;4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.</p>",
  "misc": {
    "Armor": {
      "Price": "+50 gp",
      "Armor Type": "Extras",
      "MaxDex Bonus": "&mdash;",
      "Speed (20 ft.)": "&mdash;",
      "Speed (30 ft.)": "&mdash;",
      "Armor/ShieldBonus": "&mdash;",
      "ArmorCheck Penalty": "&mdash;",
      "Arcane SpellFailure Chance": "&mdash;"
    },
    "Armor Spikes": {
      "Armor Bonus": "&mdash"
    }
  },
  "name": "Armor Spikes",
  "slot": "body",
  "type": "item",
  "price": "+50 gp",
  "source": "Ultimate Equipment",
  "weight": "+10 lbs.",
  "description": "<p class=\"stat-block\">You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack (see \"spiked armor\" in the Martial Weapons Table). The spikes count as a martial weapon. If you are not proficient with them, you take a &ndash;4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.</p>",
  "_import_path": "ultimate_equipment/item"
}

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