Assisting Gloves

System: Pathfinder | Category: Wondrous Item | Slot: Hands | SRD

Key Stats

Additional Stats

Key Value
Cl 1st
Construction Requirements Cost 90 gp
Name Assisting Gloves
Type item

Description

The wearer of these simple gloves can speak a command word create a glowing disembodied hand. As a swift action, the wearer can have the hand assist him with a task as if using the aid another action. The hand uses the wearer's base attack bonus or skill ranks when making the check to see if aid another is successful (it does not gain the benefit of the wearer's ability scores or other bonuses). The hand remains until it has attempted one action or until 1 minute passes, whichever comes first, at which time the gloves become nonmagical.

Raw Data

{
  "cl": "1st",
  "url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Hands/Hands Slot Wondrous Items/Assisting Gloves",
  "aura": "faint transmutation",
  "body": "<p class=\"stat-block\">The wearer of these simple gloves can speak a command word create a glowing disembodied hand. As a swift action, the wearer can have the hand assist him with a task as if using the aid another action. The hand uses the wearer's base attack bonus or skill ranks when making the check to see if aid another is successful (it does not gain the benefit of the wearer's ability scores or other bonuses). The hand remains until it has attempted one action or until 1 minute passes, whichever comes first, at which time the gloves become nonmagical.</p>",
  "misc": {
    "Construction Requirements": {
      "Cost": "90 gp"
    }
  },
  "name": "Assisting Gloves",
  "slot": "hands",
  "type": "item",
  "price": "180 gp",
  "source": "Ultimate Equipment",
  "weight": "1 lb.",
  "description": "<p class=\"stat-block\">The wearer of these simple gloves can speak a command word create a glowing disembodied hand. As a swift action, the wearer can have the hand assist him with a task as if using the aid another action. The hand uses the wearer's base attack bonus or skill ranks when making the check to see if aid another is successful (it does not gain the benefit of the wearer's ability scores or other bonuses). The hand remains until it has attempted one action or until 1 minute passes, whichever comes first, at which time the gloves become nonmagical.</p>",
  "_import_path": "ultimate_equipment/item"
}

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