Bear Trap
System: Pathfinder | Category: Kit | Slot: Slotless | SRD
Key Stats
- Price: 2 gp
- Weight: 10 lbs.
- Source: Ultimate Equipment
Additional Stats
| Key | Value |
|---|---|
| Name | Bear Trap |
| Sections Cr | 1 |
| Sections Disable Device | DC 20 |
| Sections Effect | Atk +10 melee (2d6+3); sharp jaws spring shut around the creature's ankle and halve the creature's base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check. |
| Sections Perception | DC 15 |
| Sections Reset | manual |
| Sections Trap Type | mechanical |
| Sections Trigger | location |
| Sections Url | pfsrd://Ultimate Equipment/Rules/Gear/Tools and Skill Kits/Bear Trap/Bear Trap |
| Type | item |
Description
Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.
Raw Data
{
"url": "pfsrd://Ultimate Equipment/Rules/Gear/Tools and Skill Kits/Bear Trap",
"body": "<p class=\"stat-block\">Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.</p>",
"misc": {
"null": {
"Price": "2 gp",
"Gear Type": "Item"
}
},
"name": "Bear Trap",
"type": "item",
"price": "2 gp",
"source": "Ultimate Equipment",
"weight": "10 lbs.",
"sections": [
{
"cr": "1",
"url": "pfsrd://Ultimate Equipment/Rules/Gear/Tools and Skill Kits/Bear Trap/Bear Trap",
"name": "Bear Trap",
"type": "trap",
"reset": "manual",
"effect": "Atk +10 melee (2d6+3); sharp jaws spring shut around the creature's ankle and halve the creature's base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.",
"source": "Ultimate Equipment",
"trigger": "location",
"trap_type": "mechanical",
"perception": "DC 15",
"disable_device": "DC 20"
}
],
"description": "<p class=\"stat-block\">Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.</p>",
"_import_path": "ultimate_equipment/item"
}
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