Bear Trap

System: Pathfinder | Category: Kit | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Name Bear Trap
Sections Cr 1
Sections Disable Device DC 20
Sections Effect Atk +10 melee (2d6+3); sharp jaws spring shut around the creature's ankle and halve the creature's base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.
Sections Perception DC 15
Sections Reset manual
Sections Trap Type mechanical
Sections Trigger location
Sections Url pfsrd://Ultimate Equipment/Rules/Gear/Tools and Skill Kits/Bear Trap/Bear Trap
Type item

Description

Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.

Raw Data

{
  "url": "pfsrd://Ultimate Equipment/Rules/Gear/Tools and Skill Kits/Bear Trap",
  "body": "<p class=\"stat-block\">Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.</p>",
  "misc": {
    "null": {
      "Price": "2 gp",
      "Gear Type": "Item"
    }
  },
  "name": "Bear Trap",
  "type": "item",
  "price": "2 gp",
  "source": "Ultimate Equipment",
  "weight": "10 lbs.",
  "sections": [
    {
      "cr": "1",
      "url": "pfsrd://Ultimate Equipment/Rules/Gear/Tools and Skill Kits/Bear Trap/Bear Trap",
      "name": "Bear Trap",
      "type": "trap",
      "reset": "manual",
      "effect": "Atk +10 melee (2d6+3); sharp jaws spring shut around the creature's ankle and halve the creature's base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.",
      "source": "Ultimate Equipment",
      "trigger": "location",
      "trap_type": "mechanical",
      "perception": "DC 15",
      "disable_device": "DC 20"
    }
  ],
  "description": "<p class=\"stat-block\">Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.</p>",
  "_import_path": "ultimate_equipment/item"
}

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