Belt of Mighty Hurling, Greater
System: Pathfinder | Category: Wondrous Item | Slot: Belt | SRD
Key Stats
- Slot: belt
- Aura: moderate transmutation
- Price: 42,000 gp
- Weight: 1 lb.
- Source: Ultimate Equipment
- Base Item: enhancement bonus to Strength and any thrown weapons its wearer hurls are treated
- Enhancement Bonus: +4
Additional Stats
| Key | Value |
|---|---|
| Cl | 12th |
| Construction Requirements Cost | 21,000 gp |
| Name | Belt of Mighty Hurling, Greater |
| Type | item |
Description
This item functions as the lesser belt of mighty hurling, except it grants a +4 enhancement bonus to Strength and any thrown weapons its wearer hurls are treated as though they had the returning quality. This does not apply to improvised ranged weapons, splash weapons, or weapons the wearer lacks proficiency with. Treat the bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.
Raw Data
{
"cl": "12th",
"url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Belt/Belt Slot Wondrous Items/Belt of Mighty Hurling/Greater",
"aura": "moderate transmutation",
"body": "<p class=\"stat-block\">This item functions as the <i>lesser belt of mighty hurling</i>, except it grants a +4 enhancement bonus to Strength and any thrown weapons its wearer hurls are treated as though they had the <i>returning</i> quality. This does not apply to improvised ranged weapons, splash weapons, or weapons the wearer lacks proficiency with. Treat the bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.</p>",
"misc": {
"Construction Requirements": {
"Cost": "21,000 gp"
}
},
"name": "Belt of Mighty Hurling, Greater",
"slot": "belt",
"type": "item",
"price": "42,000 gp",
"source": "Ultimate Equipment",
"weight": "1 lb.",
"description": "<p class=\"stat-block\">This item functions as the <i>lesser belt of mighty hurling</i>, except it grants a +4 enhancement bonus to Strength and any thrown weapons its wearer hurls are treated as though they had the <i>returning</i> quality. This does not apply to improvised ranged weapons, splash weapons, or weapons the wearer lacks proficiency with. Treat the bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.</p>",
"_import_path": "ultimate_equipment/item"
}
Back to Items | Spells | Feats | Traits | Campaigns