Boots of the Enduring March
System: Pathfinder | Category: Ring | Slot: Ring | SRD
Key Stats
- Aura: faint conjuration
- Price: 1,500 gp
- Weight: 2 lbs.
- Source: Ultimate Equipment
- Base Item: per extra hour
- Enhancement Bonus: +1
Additional Stats
| Key | Value |
|---|---|
| Cl | 2nd |
| Construction Requirements Cost | 750 gp |
| Name | Boots of the Enduring March |
| Type | item |
Description
These travel-stained boots of stout brown leather enable the wearer to traverse great distances without tiring. When making a forced march , for each hour of marching beyond 8 hours, the wearer needs only to make a Constitution check (DC 10, +1 per extra hour) instead of the normal check. Furthermore, if the wearer fails the check, she only takes 1d4 points of nonlethal damage and does not becomes fatigued the first time she takes nonlethal damage in this way.
Raw Data
{
"cl": "2nd",
"url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Feet/Feet Slot Wondrous Items/Boots of the Enduring March",
"aura": "faint conjuration",
"body": "<p class=\"stat-block\">These travel-stained boots of stout brown leather enable the wearer to traverse great distances without tiring. When making a forced march , for each hour of marching beyond 8 hours, the wearer needs only to make a Constitution check (DC 10, +1 per extra hour) instead of the normal check. Furthermore, if the wearer fails the check, she only takes 1d4 points of nonlethal damage and does not becomes fatigued the first time she takes nonlethal damage in this way.</p>",
"misc": {
"Construction Requirements": {
"Cost": "750 gp"
}
},
"name": "Boots of the Enduring March",
"slot": "ring_left",
"type": "item",
"price": "1,500 gp",
"source": "Ultimate Equipment",
"weight": "2 lbs.",
"description": "<p class=\"stat-block\">These travel-stained boots of stout brown leather enable the wearer to traverse great distances without tiring. When making a forced march , for each hour of marching beyond 8 hours, the wearer needs only to make a Constitution check (DC 10, +1 per extra hour) instead of the normal check. Furthermore, if the wearer fails the check, she only takes 1d4 points of nonlethal damage and does not becomes fatigued the first time she takes nonlethal damage in this way.</p>",
"_import_path": "ultimate_equipment/item"
}
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