Burst Jar
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 35 gp
- Weight: 1 lb.
- Source: Ultimate Equipment
- Range: 10 ft.
- Proficiency: Ranged Weapons
Additional Stats
| Key | Value |
|---|---|
| Name | Burst Jar |
| Type | item |
| Weapon Dmg | 1 |
| Weapon Price | 35 gp |
| Weapon Special | Splash, see text |
Description
This simple clay pot has two sealed, airtight inner chambers containing alchemical liquids. The jar is thrown as a splash weapon. It shatters on impact, covering the target with a mixture of the two liquids. One round later on your turn, the liquids react and explode with concussive force. The target takes 1 point of sonic damage, is deafened for 1d4 rounds, and must make a DC 12 Fortitude save or be stunned for 1 round. Creatures within 5 feet of the explosion take 1 point of sonic damage. The target can use a full-round action to scrape or wash off the liquid before it detonates, depositing the material in its square or an adjacent square; the material detonates as normal, though the original target only takes damage as if it were within 5 feet of the explosion. Crafting this item is a DC 25 Craft (alchemy) check.
Raw Data
{
"url": "pfsrd://Ultimate Equipment/Rules/Gear/Alchemical Weapons/Burst Jar",
"body": "<p class=\"stat-block\">This simple clay pot has two sealed, airtight inner chambers containing alchemical liquids. The jar is thrown as a splash weapon. It shatters on impact, covering the target with a mixture of the two liquids. One round later on your turn, the liquids react and explode with concussive force. The target takes 1 point of sonic damage, is deafened for 1d4 rounds, and must make a DC 12 Fortitude save or be stunned for 1 round. Creatures within 5 feet of the explosion take 1 point of sonic damage. The target can use a full-round action to scrape or wash off the liquid before it detonates, depositing the material in its square or an adjacent square; the material detonates as normal, though the original target only takes damage as if it were within 5 feet of the explosion. Crafting this item is a DC 25 Craft (alchemy) check.</p>",
"misc": {
"Weapon": {
"Dmg": "1",
"Type": "Sonic",
"Price": "35 gp",
"Range": "10 ft.",
"Special": "Splash, see text",
"Proficiency": "Ranged Weapons",
"Weapon Class": null
}
},
"name": "Burst Jar",
"slot": "main_hand",
"type": "item",
"price": "35 gp",
"source": "Ultimate Equipment",
"weight": "1 lb.",
"description": "<p class=\"stat-block\">This simple clay pot has two sealed, airtight inner chambers containing alchemical liquids. The jar is thrown as a splash weapon. It shatters on impact, covering the target with a mixture of the two liquids. One round later on your turn, the liquids react and explode with concussive force. The target takes 1 point of sonic damage, is deafened for 1d4 rounds, and must make a DC 12 Fortitude save or be stunned for 1 round. Creatures within 5 feet of the explosion take 1 point of sonic damage. The target can use a full-round action to scrape or wash off the liquid before it detonates, depositing the material in its square or an adjacent square; the material detonates as normal, though the original target only takes damage as if it were within 5 feet of the explosion. Crafting this item is a DC 25 Craft (alchemy) check.</p>",
"_import_path": "ultimate_equipment/item"
}
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