Concealing Pocket

System: Pathfinder | Category: Wondrous Item | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Cl 3rd
Construction Requirements Cost 500 gp
Name Concealing Pocket
Type item

Description

This 4-inch-square cloth pocket has no powers unless it is sewn onto a garment (which takes 1d4 minutes). Once sewn, it changes its appearance to match the garment. Any magic item inside it cannot be magically detected, as if protected by magic aura. Hiding an item in the pocket gives the garment's wearer a +5 competence bonus on Sleight of Hand checks to conceal the item. The pocket can be removed from the garment with a DC 10 Heal check or an appropriate Craft check such as Craft (cloth) or Craft (leather); failing this roll by 5 or more gives the pocket the broken condition.

Raw Data

{
  "cl": "3rd",
  "url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Slotless/Slotless Wondrous Items/Concealing Pocket",
  "aura": "faint illusion",
  "body": "<p class=\"stat-block\">This 4-inch-square cloth pocket has no powers unless it is sewn onto a garment (which takes 1d4 minutes). Once sewn, it changes its appearance to match the garment. Any magic item inside it cannot be magically detected, as if protected by <i>magic aura</i>. Hiding an item in the pocket gives the garment's wearer a +5 competence bonus on Sleight of Hand checks to conceal the item. The pocket can be removed from the garment with a DC 10 Heal check or an appropriate Craft check such as Craft (cloth) or Craft (leather); failing this roll by 5 or more gives the pocket the broken condition.</p>",
  "misc": {
    "Construction Requirements": {
      "Cost": "500 gp"
    }
  },
  "name": "Concealing Pocket",
  "type": "item",
  "price": "1,000 gp",
  "source": "Ultimate Equipment",
  "weight": "&mdash",
  "description": "<p class=\"stat-block\">This 4-inch-square cloth pocket has no powers unless it is sewn onto a garment (which takes 1d4 minutes). Once sewn, it changes its appearance to match the garment. Any magic item inside it cannot be magically detected, as if protected by <i>magic aura</i>. Hiding an item in the pocket gives the garment's wearer a +5 competence bonus on Sleight of Hand checks to conceal the item. The pocket can be removed from the garment with a DC 10 Heal check or an appropriate Craft check such as Craft (cloth) or Craft (leather); failing this roll by 5 or more gives the pocket the broken condition.</p>",
  "_import_path": "ultimate_equipment/item"
}

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