Cord of Stubborn Resolve

System: Pathfinder | Category: Wondrous Item | Slot: Belt | SRD

Key Stats

Additional Stats

Key Value
Cl 8th
Construction Requirements Cost 7,500 gp
Name Cord of Stubborn Resolve
Type item

Description

When fastened about the waist, this stout length of rope grants a +2 enhancement bonus to Constitution along with prodigious stamina. Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.

Any effect which would cause the wearer to become fatigued deals an additional 1d6 points of nonlethal damage instead. Any effect that would cause exhaustion likewise causes 1d6 points of nonlethal damage, and leaves the wearer fatigued instead of exhausted.

Raw Data

{
  "cl": "8th",
  "url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Belt/Belt Slot Wondrous Items/Cord of Stubborn Resolve",
  "aura": "moderate transmutation",
  "body": "<p class=\"stat-block\">When fastened about the waist, this stout length of rope grants a +2 enhancement bonus to Constitution along with prodigious stamina. Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.</p><p class=\"stat-block\">Any effect which would cause the wearer to become fatigued deals an additional 1d6 points of nonlethal damage instead. Any effect that would cause exhaustion likewise causes 1d6 points of nonlethal damage, and leaves the wearer fatigued instead of exhausted.</p>",
  "misc": {
    "Construction Requirements": {
      "Cost": "7,500 gp"
    }
  },
  "name": "Cord of Stubborn Resolve",
  "slot": "belt",
  "type": "item",
  "price": "15,000 gp",
  "source": "Ultimate Equipment",
  "weight": "1 lb.",
  "description": "<p class=\"stat-block\">When fastened about the waist, this stout length of rope grants a +2 enhancement bonus to Constitution along with prodigious stamina. Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.</p><p class=\"stat-block\">Any effect which would cause the wearer to become fatigued deals an additional 1d6 points of nonlethal damage instead. Any effect that would cause exhaustion likewise causes 1d6 points of nonlethal damage, and leaves the wearer fatigued instead of exhausted.</p>",
  "_import_path": "ultimate_equipment/item"
}

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