Embalming Thread

System: Pathfinder | Category: Wondrous Item | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Cl 7th
Construction Requirements Cost 5,000 gp
Name Embalming Thread
Type item

Description

This coarse, acrid-smelling thread is more akin to wire than fabric. When carefully sewn into the body of a flesh golem or zombie (requiring 1 hour per Hit Die of the creature and a successful DC 20 Heal or Spellcraft check), the stitches change the creature's damage reduction to DR 5/adamantine and slashing. Variant zombies lacking damage reduction (such as fast zombies) instead gain DR 5/slashing. One length of stitching is required for every Hit Die of the creature being enhanced. Using an insufficient number of lengths has no effect. A full thimble of embalming thread contains 20 lengths.

If the skill check to use the stitches fails, they are not wasted, but must first be cleaned and unknotted, requiring 1 hour per stitch. Once used successfully, the stitches cannot be reused.

Raw Data

{
  "cl": "7th",
  "url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Slotless/Slotless Wondrous Items/Embalming Thread",
  "aura": "moderate transmutation",
  "body": "<p class=\"stat-block\">This coarse, acrid-smelling thread is more akin to wire than fabric. When carefully sewn into the body of a flesh golem or zombie (requiring 1 hour per Hit Die of the creature and a successful DC 20 Heal or Spellcraft check), the stitches change the creature's damage reduction to DR 5/adamantine and slashing. Variant zombies lacking damage reduction (such as fast zombies) instead gain DR 5/slashing. One length of stitching is required for every Hit Die of the creature being enhanced. Using an insufficient number of lengths has no effect. A full thimble of <i>embalming thread</i> contains 20 lengths.</p><p class=\"stat-block\">If the skill check to use the stitches fails, they are not wasted, but must first be cleaned and unknotted, requiring 1 hour per stitch. Once used successfully, the stitches cannot be reused.</p>",
  "misc": {
    "Construction Requirements": {
      "Cost": "5,000 gp"
    }
  },
  "name": "Embalming Thread",
  "type": "item",
  "price": "10,000 gp",
  "source": "Ultimate Equipment",
  "weight": "&mdash",
  "description": "<p class=\"stat-block\">This coarse, acrid-smelling thread is more akin to wire than fabric. When carefully sewn into the body of a flesh golem or zombie (requiring 1 hour per Hit Die of the creature and a successful DC 20 Heal or Spellcraft check), the stitches change the creature's damage reduction to DR 5/adamantine and slashing. Variant zombies lacking damage reduction (such as fast zombies) instead gain DR 5/slashing. One length of stitching is required for every Hit Die of the creature being enhanced. Using an insufficient number of lengths has no effect. A full thimble of <i>embalming thread</i> contains 20 lengths.</p><p class=\"stat-block\">If the skill check to use the stitches fails, they are not wasted, but must first be cleaned and unknotted, requiring 1 hour per stitch. Once used successfully, the stitches cannot be reused.</p>",
  "_import_path": "ultimate_equipment/item"
}

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