Embalming Thread
System: Pathfinder | Category: Wondrous Item | Slot: Slotless | SRD
Key Stats
- Aura: moderate transmutation
- Price: 10,000 gp
- Weight: &mdash
- Source: Ultimate Equipment
Additional Stats
| Key | Value |
|---|---|
| Cl | 7th |
| Construction Requirements Cost | 5,000 gp |
| Name | Embalming Thread |
| Type | item |
Description
This coarse, acrid-smelling thread is more akin to wire than fabric. When carefully sewn into the body of a flesh golem or zombie (requiring 1 hour per Hit Die of the creature and a successful DC 20 Heal or Spellcraft check), the stitches change the creature's damage reduction to DR 5/adamantine and slashing. Variant zombies lacking damage reduction (such as fast zombies) instead gain DR 5/slashing. One length of stitching is required for every Hit Die of the creature being enhanced. Using an insufficient number of lengths has no effect. A full thimble of embalming thread contains 20 lengths.
If the skill check to use the stitches fails, they are not wasted, but must first be cleaned and unknotted, requiring 1 hour per stitch. Once used successfully, the stitches cannot be reused.
Raw Data
{
"cl": "7th",
"url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Slotless/Slotless Wondrous Items/Embalming Thread",
"aura": "moderate transmutation",
"body": "<p class=\"stat-block\">This coarse, acrid-smelling thread is more akin to wire than fabric. When carefully sewn into the body of a flesh golem or zombie (requiring 1 hour per Hit Die of the creature and a successful DC 20 Heal or Spellcraft check), the stitches change the creature's damage reduction to DR 5/adamantine and slashing. Variant zombies lacking damage reduction (such as fast zombies) instead gain DR 5/slashing. One length of stitching is required for every Hit Die of the creature being enhanced. Using an insufficient number of lengths has no effect. A full thimble of <i>embalming thread</i> contains 20 lengths.</p><p class=\"stat-block\">If the skill check to use the stitches fails, they are not wasted, but must first be cleaned and unknotted, requiring 1 hour per stitch. Once used successfully, the stitches cannot be reused.</p>",
"misc": {
"Construction Requirements": {
"Cost": "5,000 gp"
}
},
"name": "Embalming Thread",
"type": "item",
"price": "10,000 gp",
"source": "Ultimate Equipment",
"weight": "&mdash",
"description": "<p class=\"stat-block\">This coarse, acrid-smelling thread is more akin to wire than fabric. When carefully sewn into the body of a flesh golem or zombie (requiring 1 hour per Hit Die of the creature and a successful DC 20 Heal or Spellcraft check), the stitches change the creature's damage reduction to DR 5/adamantine and slashing. Variant zombies lacking damage reduction (such as fast zombies) instead gain DR 5/slashing. One length of stitching is required for every Hit Die of the creature being enhanced. Using an insufficient number of lengths has no effect. A full thimble of <i>embalming thread</i> contains 20 lengths.</p><p class=\"stat-block\">If the skill check to use the stitches fails, they are not wasted, but must first be cleaned and unknotted, requiring 1 hour per stitch. Once used successfully, the stitches cannot be reused.</p>",
"_import_path": "ultimate_equipment/item"
}
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