Frostbite Sling

System: Pathfinder | Category: Wondrous Item | Slot: Body | SRD

Key Stats

Additional Stats

Key Value
Cl 6th
Construction Requirements Cost 4,840 gp
Name Frostbite Sling
Type item

Description

This +1 frost sling is crafted of blue-dyed leather. In lieu of adding cold damage to normal ammunition, three times per day wielder may create and hurl a magical snowball with the sling instead. This ranged touch attack has a maximum range of 40 feet, deals 1d6+6 points of nonlethal cold damage, and leaves the target fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This effect cannot make the target exhausted even if it is already fatigued.

Raw Data

{
  "cl": "6th",
  "url": "pfsrd://Ultimate Equipment/Rules/Magic Arms and Armor/Specific Magic Weapons/Frostbite Sling",
  "aura": "moderate evocation",
  "body": "<p class=\"stat-block\">This <i>+1 frost sling </i>is crafted of blue-dyed leather. In lieu of adding cold damage to normal ammunition, three times per day wielder may create and hurl a magical snowball with the sling instead. This ranged touch attack has a maximum range of 40 feet, deals 1d6+6 points of nonlethal cold damage, and leaves the target fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This effect cannot make the target exhausted even if it is already fatigued.</p>",
  "misc": {
    "Construction Requirements": {
      "Cost": "4,840 gp"
    }
  },
  "name": "Frostbite Sling",
  "slot": "body",
  "type": "item",
  "price": "9,380 gp",
  "source": "Ultimate Equipment",
  "weight": "&mdash",
  "description": "<p class=\"stat-block\">This <i>+1 frost sling </i>is crafted of blue-dyed leather. In lieu of adding cold damage to normal ammunition, three times per day wielder may create and hurl a magical snowball with the sling instead. This ranged touch attack has a maximum range of 40 feet, deals 1d6+6 points of nonlethal cold damage, and leaves the target fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This effect cannot make the target exhausted even if it is already fatigued.</p>",
  "_import_path": "ultimate_equipment/item"
}

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