Ghast Retch Flask

System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD

Key Stats

Additional Stats

Key Value
Name Ghast Retch Flask
Type item
Weapon Price 50 gp
Weapon Special Splash, see text

Description

Harvested and concentrated from the remains of slain ghasts, this foul-smelling powder is kept in tightly sealed flasks. It is thrown as a splash weapon and the flask breaks on impact, releasing noxious dust. The target is nauseated for 1 round and sickened for 3 rounds after that. A successful DC 12 Fortitude save prevents the nauseated condition, but not the sickened condition. Creatures within 5 feet of where the flank hits are sickened for 1 round. This is a poison effect. Crafting this item is a DC 20 Craft (alchemy) check.

Raw Data

{
  "url": "pfsrd://Ultimate Equipment/Rules/Gear/Alchemical Weapons/Ghast Retch Flask",
  "body": "<p class=\"stat-block\">Harvested and concentrated from the remains of slain ghasts, this foul-smelling powder is kept in tightly sealed flasks. It is thrown as a splash weapon and the flask breaks on impact, releasing noxious dust. The target is nauseated for 1 round and sickened for 3 rounds after that. A successful DC 12 Fortitude save prevents the nauseated condition, but not the sickened condition. Creatures within 5 feet of where the flank hits are sickened for 1 round. This is a poison effect. Crafting this item is a DC 20 Craft (alchemy) check.</p>",
  "misc": {
    "Weapon": {
      "Type": "Poison",
      "Price": "50 gp",
      "Range": "10 ft.",
      "Special": "Splash, see text",
      "Proficiency": "Ranged Weapons",
      "Weapon Class": null
    }
  },
  "name": "Ghast Retch Flask",
  "slot": "main_hand",
  "type": "item",
  "price": "50 gp",
  "source": "Ultimate Equipment",
  "weight": "1 lb.",
  "description": "<p class=\"stat-block\">Harvested and concentrated from the remains of slain ghasts, this foul-smelling powder is kept in tightly sealed flasks. It is thrown as a splash weapon and the flask breaks on impact, releasing noxious dust. The target is nauseated for 1 round and sickened for 3 rounds after that. A successful DC 12 Fortitude save prevents the nauseated condition, but not the sickened condition. Creatures within 5 feet of where the flank hits are sickened for 1 round. This is a poison effect. Crafting this item is a DC 20 Craft (alchemy) check.</p>",
  "_import_path": "ultimate_equipment/item"
}

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