Ghast Retch Flask
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 50 gp
- Weight: 1 lb.
- Source: Ultimate Equipment
- Range: 10 ft.
- Proficiency: Ranged Weapons
Additional Stats
| Key | Value |
|---|---|
| Name | Ghast Retch Flask |
| Type | item |
| Weapon Price | 50 gp |
| Weapon Special | Splash, see text |
Description
Harvested and concentrated from the remains of slain ghasts, this foul-smelling powder is kept in tightly sealed flasks. It is thrown as a splash weapon and the flask breaks on impact, releasing noxious dust. The target is nauseated for 1 round and sickened for 3 rounds after that. A successful DC 12 Fortitude save prevents the nauseated condition, but not the sickened condition. Creatures within 5 feet of where the flank hits are sickened for 1 round. This is a poison effect. Crafting this item is a DC 20 Craft (alchemy) check.
Raw Data
{
"url": "pfsrd://Ultimate Equipment/Rules/Gear/Alchemical Weapons/Ghast Retch Flask",
"body": "<p class=\"stat-block\">Harvested and concentrated from the remains of slain ghasts, this foul-smelling powder is kept in tightly sealed flasks. It is thrown as a splash weapon and the flask breaks on impact, releasing noxious dust. The target is nauseated for 1 round and sickened for 3 rounds after that. A successful DC 12 Fortitude save prevents the nauseated condition, but not the sickened condition. Creatures within 5 feet of where the flank hits are sickened for 1 round. This is a poison effect. Crafting this item is a DC 20 Craft (alchemy) check.</p>",
"misc": {
"Weapon": {
"Type": "Poison",
"Price": "50 gp",
"Range": "10 ft.",
"Special": "Splash, see text",
"Proficiency": "Ranged Weapons",
"Weapon Class": null
}
},
"name": "Ghast Retch Flask",
"slot": "main_hand",
"type": "item",
"price": "50 gp",
"source": "Ultimate Equipment",
"weight": "1 lb.",
"description": "<p class=\"stat-block\">Harvested and concentrated from the remains of slain ghasts, this foul-smelling powder is kept in tightly sealed flasks. It is thrown as a splash weapon and the flask breaks on impact, releasing noxious dust. The target is nauseated for 1 round and sickened for 3 rounds after that. A successful DC 12 Fortitude save prevents the nauseated condition, but not the sickened condition. Creatures within 5 feet of where the flank hits are sickened for 1 round. This is a poison effect. Crafting this item is a DC 20 Craft (alchemy) check.</p>",
"_import_path": "ultimate_equipment/item"
}
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