Goblin Fire Drum

System: Pathfinder | Category: Wondrous Item | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Cl 3rd
Construction Requirements Greater 2,250 gp
Construction Requirements Normal 1,000 gp
Goblin Fire Drum Greater 4,500 gp
Goblin Fire Drum Normal 2,000 gp
Name Goblin Fire Drum
Type item

Description

This small crude-looking drum is attached to a strap long enough to loop around the wearer's neck. A successful DC 12 Perform (percussion) check activates the drum, which enhances any nearby natural or magical fire as long as the bearer spends a move action each round to continue playing. All fires (including fire spells and effects) within 30 feet of the bearer deal an additional +1 point of fire damage per die (maximum +10).

All unattended flammable alchemical objects such as tindertwigs, flasks of oil or alchemist's fire, and fireworks within this range have a 10% chance of spontaneously igniting or exploding (as appropriate to the item) when the drum activates. This chance increases by 5% each round and is checked at the start of the performer's turn as long as the playing continues.

A greater goblin fire drum has all the above abilities and can create pyrotechnics once per day.

Raw Data

{
  "cl": "3rd",
  "url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Slotless/Slotless Wondrous Items/Goblin Fire Drum",
  "aura": "faint transmutation",
  "body": "<p class=\"stat-block\">This small crude-looking drum is attached to a strap long enough to loop around the wearer's neck. A successful DC 12 Perform (percussion) check activates the drum, which enhances any nearby natural or magical fire as long as the bearer spends a move action each round to continue playing. All fires (including fire spells and effects) within 30 feet of the bearer deal an additional +1 point of fire damage per die (maximum +10).</p><p class=\"stat-block\">All unattended flammable alchemical objects such as tindertwigs, flasks of oil or alchemist's fire, and fireworks within this range have a 10% chance of spontaneously igniting or exploding (as appropriate to the item) when the drum activates. This chance increases by 5% each round and is checked at the start of the performer's turn as long as the playing continues.</p><p class=\"stat-block\">A <i>greater goblin fire drum</i> has all the above abilities and can <i>create pyrotechnics</i> once per day.</p>",
  "misc": {
    "Goblin Fire Drum": {
      "Normal": "2,000 gp",
      "Greater": "4,500 gp"
    },
    "Construction Requirements": {
      "Normal": "1,000 gp",
      "Greater": "2,250 gp"
    }
  },
  "name": "Goblin Fire Drum",
  "type": "item",
  "price": "Varies",
  "source": "Ultimate Equipment",
  "weight": "1 lb.",
  "description": "<p class=\"stat-block\">This small crude-looking drum is attached to a strap long enough to loop around the wearer's neck. A successful DC 12 Perform (percussion) check activates the drum, which enhances any nearby natural or magical fire as long as the bearer spends a move action each round to continue playing. All fires (including fire spells and effects) within 30 feet of the bearer deal an additional +1 point of fire damage per die (maximum +10).</p><p class=\"stat-block\">All unattended flammable alchemical objects such as tindertwigs, flasks of oil or alchemist's fire, and fireworks within this range have a 10% chance of spontaneously igniting or exploding (as appropriate to the item) when the drum activates. This chance increases by 5% each round and is checked at the start of the performer's turn as long as the playing continues.</p><p class=\"stat-block\">A <i>greater goblin fire drum</i> has all the above abilities and can <i>create pyrotechnics</i> once per day.</p>",
  "_import_path": "ultimate_equipment/item"
}

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