Goblin Fire Drum
System: Pathfinder | Category: Wondrous Item | Slot: Slotless | SRD
Key Stats
- Aura: faint transmutation
- Price: Varies
- Weight: 1 lb.
- Source: Ultimate Equipment
- Base Item: point of fire damage per die
- Enhancement Bonus: +1
Additional Stats
| Key | Value |
|---|---|
| Cl | 3rd |
| Construction Requirements Greater | 2,250 gp |
| Construction Requirements Normal | 1,000 gp |
| Goblin Fire Drum Greater | 4,500 gp |
| Goblin Fire Drum Normal | 2,000 gp |
| Name | Goblin Fire Drum |
| Type | item |
Description
This small crude-looking drum is attached to a strap long enough to loop around the wearer's neck. A successful DC 12 Perform (percussion) check activates the drum, which enhances any nearby natural or magical fire as long as the bearer spends a move action each round to continue playing. All fires (including fire spells and effects) within 30 feet of the bearer deal an additional +1 point of fire damage per die (maximum +10).
All unattended flammable alchemical objects such as tindertwigs, flasks of oil or alchemist's fire, and fireworks within this range have a 10% chance of spontaneously igniting or exploding (as appropriate to the item) when the drum activates. This chance increases by 5% each round and is checked at the start of the performer's turn as long as the playing continues.
A greater goblin fire drum has all the above abilities and can create pyrotechnics once per day.
Raw Data
{
"cl": "3rd",
"url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Slotless/Slotless Wondrous Items/Goblin Fire Drum",
"aura": "faint transmutation",
"body": "<p class=\"stat-block\">This small crude-looking drum is attached to a strap long enough to loop around the wearer's neck. A successful DC 12 Perform (percussion) check activates the drum, which enhances any nearby natural or magical fire as long as the bearer spends a move action each round to continue playing. All fires (including fire spells and effects) within 30 feet of the bearer deal an additional +1 point of fire damage per die (maximum +10).</p><p class=\"stat-block\">All unattended flammable alchemical objects such as tindertwigs, flasks of oil or alchemist's fire, and fireworks within this range have a 10% chance of spontaneously igniting or exploding (as appropriate to the item) when the drum activates. This chance increases by 5% each round and is checked at the start of the performer's turn as long as the playing continues.</p><p class=\"stat-block\">A <i>greater goblin fire drum</i> has all the above abilities and can <i>create pyrotechnics</i> once per day.</p>",
"misc": {
"Goblin Fire Drum": {
"Normal": "2,000 gp",
"Greater": "4,500 gp"
},
"Construction Requirements": {
"Normal": "1,000 gp",
"Greater": "2,250 gp"
}
},
"name": "Goblin Fire Drum",
"type": "item",
"price": "Varies",
"source": "Ultimate Equipment",
"weight": "1 lb.",
"description": "<p class=\"stat-block\">This small crude-looking drum is attached to a strap long enough to loop around the wearer's neck. A successful DC 12 Perform (percussion) check activates the drum, which enhances any nearby natural or magical fire as long as the bearer spends a move action each round to continue playing. All fires (including fire spells and effects) within 30 feet of the bearer deal an additional +1 point of fire damage per die (maximum +10).</p><p class=\"stat-block\">All unattended flammable alchemical objects such as tindertwigs, flasks of oil or alchemist's fire, and fireworks within this range have a 10% chance of spontaneously igniting or exploding (as appropriate to the item) when the drum activates. This chance increases by 5% each round and is checked at the start of the performer's turn as long as the playing continues.</p><p class=\"stat-block\">A <i>greater goblin fire drum</i> has all the above abilities and can <i>create pyrotechnics</i> once per day.</p>",
"_import_path": "ultimate_equipment/item"
}
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