Goblin Skull Bomb
System: Pathfinder | Category: Weapon | Slot: Main Hand | SRD
Key Stats
- Price: 1,200 gp
- Weight: 1 lb.
- Source: Ultimate Equipment
Additional Stats
| Key | Value |
|---|---|
| Aura | moderate evocation |
| Cl | 6th |
| Construction Requirements Cost | 600 gp |
| Name | Goblin Skull Bomb |
| Type | item |
Description
An ember glow lights the beady eyes of this blackened, burned out goblin's skull. It is very brittle and shatters if dropped on solid ground. When a goblin skull bomb breaks, the very last creature to touch it bursts into a raging magical flame, automatically suffering 5d6 points of fire damage and also catching fire should it fail a Reflex save (DC 13). If this kills the creature, its body burns away in one round, leaving behind only a pile of ash and the creature's blackened, burned-out skull, which is a new goblin skull bomb. If the target survives the fire, doesn't have a skull, or if its skull is destroyed before another creature touches it, it does not create a new goblin skull bomb.
A skull bomb can be used as a thrown weapon with a range increment of 10 feet. If the attacker hits, the skull shatters, immolating the target as described above. If the attacker misses, the skull breaks upon the floor or another nearby hard surface and the attacker bursts into flame. Touching the skull using gloves, gauntlets, or handheld items such as tools or weapons counts as touching the skull. It can be safely moved using spells (such as mage hand or telekinesis) or attacked with ranged weapons (hardness 0, 1 hp).
Raw Data
{
"cl": "6th",
"url": "pfsrd://Ultimate Equipment/Rules/Wondrous Items/Slotless/Slotless Wondrous Items/Goblin Skull Bomb",
"aura": "moderate evocation",
"body": "<p class=\"stat-block\">An ember glow lights the beady eyes of this blackened, burned out goblin's skull. It is very brittle and shatters if dropped on solid ground. When a <i>goblin skull bomb</i> breaks, the very last creature to touch it bursts into a raging magical flame, automatically suffering 5d6 points of fire damage and also catching fire should it fail a Reflex save (DC 13). If this kills the creature, its body burns away in one round, leaving behind only a pile of ash and the creature's blackened, burned-out skull, which is a new <i>goblin skull bomb</i>. If the target survives the fire, doesn't have a skull, or if its skull is destroyed before another creature touches it, it does not create a new <i>goblin skull bomb</i>.</p><p class=\"stat-block\">A skull bomb can be used as a thrown weapon with a range increment of 10 feet. If the attacker hits, the skull shatters, immolating the target as described above. If the attacker misses, the skull breaks upon the floor or another nearby hard surface and the attacker bursts into flame. Touching the skull using gloves, gauntlets, or handheld items such as tools or weapons counts as touching the skull. It can be safely moved using spells (such as <i>mage hand</i> or <i>telekinesis</i>) or attacked with ranged weapons (hardness 0, 1 hp).</p>",
"misc": {
"Construction Requirements": {
"Cost": "600 gp"
}
},
"name": "Goblin Skull Bomb",
"slot": "main_hand",
"type": "item",
"price": "1,200 gp",
"source": "Ultimate Equipment",
"weight": "1 lb.",
"description": "<p class=\"stat-block\">An ember glow lights the beady eyes of this blackened, burned out goblin's skull. It is very brittle and shatters if dropped on solid ground. When a <i>goblin skull bomb</i> breaks, the very last creature to touch it bursts into a raging magical flame, automatically suffering 5d6 points of fire damage and also catching fire should it fail a Reflex save (DC 13). If this kills the creature, its body burns away in one round, leaving behind only a pile of ash and the creature's blackened, burned-out skull, which is a new <i>goblin skull bomb</i>. If the target survives the fire, doesn't have a skull, or if its skull is destroyed before another creature touches it, it does not create a new <i>goblin skull bomb</i>.</p><p class=\"stat-block\">A skull bomb can be used as a thrown weapon with a range increment of 10 feet. If the attacker hits, the skull shatters, immolating the target as described above. If the attacker misses, the skull breaks upon the floor or another nearby hard surface and the attacker bursts into flame. Touching the skull using gloves, gauntlets, or handheld items such as tools or weapons counts as touching the skull. It can be safely moved using spells (such as <i>mage hand</i> or <i>telekinesis</i>) or attacked with ranged weapons (hardness 0, 1 hp).</p>",
"_import_path": "ultimate_equipment/item"
}
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