Grounding Rod

System: Pathfinder | Category: Ring | Slot: Ring | SRD

Key Stats

Additional Stats

Key Value
Cl 5th
Construction Requirements Cost 6,000 gp
Name Grounding Rod
Type item

Description

This 6-foot-long silver rod is capped with a copper ball at one end, and a multipronged iron spike at the other. Three times per day, the spiked end can be driven into sand, mud, or loose earth as a move action, into dense soil or loose gravel as a standard action, or into stone or harder materials as a full-round action. Once anchored, the rod emits a field that inhibits electrical charges within a 40-foot radius. All creatures within this radius gain resistance 5 to electricity, and anyone attempting to cast a spell with the electricity descriptor must make a caster level check (DC 16) or lose the spell.

Removing the rod from the ground and deactivating it requires the same type of action as anchoring it.

Raw Data

{
  "cl": "5th",
  "url": "pfsrd://Ultimate Equipment/Rules/Rings/Rods and Staves/Rods/Rods/Grounding Rod",
  "aura": "faint abjuration",
  "body": "<p class=\"stat-block\">This 6-foot-long silver rod is capped with a copper ball at one end, and a multipronged iron spike at the other. Three times per day, the spiked end can be driven into sand, mud, or loose earth as a move action, into dense soil or loose gravel as a standard action, or into stone or harder materials as a full-round action. Once anchored, the rod emits a field that inhibits electrical charges within a 40-foot radius. All creatures within this radius gain resistance 5 to electricity, and anyone attempting to cast a spell with the electricity descriptor must make a caster level check (DC 16) or lose the spell.</p><p class=\"stat-block\">Removing the rod from the ground and deactivating it requires the same type of action as anchoring it.</p>",
  "misc": {
    "Construction Requirements": {
      "Cost": "6,000 gp"
    }
  },
  "name": "Grounding Rod",
  "slot": "ring_left",
  "type": "item",
  "price": "12,000 gp",
  "source": "Ultimate Equipment",
  "weight": "10 lbs.",
  "description": "<p class=\"stat-block\">This 6-foot-long silver rod is capped with a copper ball at one end, and a multipronged iron spike at the other. Three times per day, the spiked end can be driven into sand, mud, or loose earth as a move action, into dense soil or loose gravel as a standard action, or into stone or harder materials as a full-round action. Once anchored, the rod emits a field that inhibits electrical charges within a 40-foot radius. All creatures within this radius gain resistance 5 to electricity, and anyone attempting to cast a spell with the electricity descriptor must make a caster level check (DC 16) or lose the spell.</p><p class=\"stat-block\">Removing the rod from the ground and deactivating it requires the same type of action as anchoring it.</p>",
  "_import_path": "ultimate_equipment/item"
}

Back to Items | Spells | Feats | Traits | Campaigns