Grounding Rod
System: Pathfinder | Category: Ring | Slot: Ring | SRD
Key Stats
- Aura: faint abjuration
- Price: 12,000 gp
- Weight: 10 lbs.
- Source: Ultimate Equipment
Additional Stats
| Key | Value |
|---|---|
| Cl | 5th |
| Construction Requirements Cost | 6,000 gp |
| Name | Grounding Rod |
| Type | item |
Description
This 6-foot-long silver rod is capped with a copper ball at one end, and a multipronged iron spike at the other. Three times per day, the spiked end can be driven into sand, mud, or loose earth as a move action, into dense soil or loose gravel as a standard action, or into stone or harder materials as a full-round action. Once anchored, the rod emits a field that inhibits electrical charges within a 40-foot radius. All creatures within this radius gain resistance 5 to electricity, and anyone attempting to cast a spell with the electricity descriptor must make a caster level check (DC 16) or lose the spell.
Removing the rod from the ground and deactivating it requires the same type of action as anchoring it.
Raw Data
{
"cl": "5th",
"url": "pfsrd://Ultimate Equipment/Rules/Rings/Rods and Staves/Rods/Rods/Grounding Rod",
"aura": "faint abjuration",
"body": "<p class=\"stat-block\">This 6-foot-long silver rod is capped with a copper ball at one end, and a multipronged iron spike at the other. Three times per day, the spiked end can be driven into sand, mud, or loose earth as a move action, into dense soil or loose gravel as a standard action, or into stone or harder materials as a full-round action. Once anchored, the rod emits a field that inhibits electrical charges within a 40-foot radius. All creatures within this radius gain resistance 5 to electricity, and anyone attempting to cast a spell with the electricity descriptor must make a caster level check (DC 16) or lose the spell.</p><p class=\"stat-block\">Removing the rod from the ground and deactivating it requires the same type of action as anchoring it.</p>",
"misc": {
"Construction Requirements": {
"Cost": "6,000 gp"
}
},
"name": "Grounding Rod",
"slot": "ring_left",
"type": "item",
"price": "12,000 gp",
"source": "Ultimate Equipment",
"weight": "10 lbs.",
"description": "<p class=\"stat-block\">This 6-foot-long silver rod is capped with a copper ball at one end, and a multipronged iron spike at the other. Three times per day, the spiked end can be driven into sand, mud, or loose earth as a move action, into dense soil or loose gravel as a standard action, or into stone or harder materials as a full-round action. Once anchored, the rod emits a field that inhibits electrical charges within a 40-foot radius. All creatures within this radius gain resistance 5 to electricity, and anyone attempting to cast a spell with the electricity descriptor must make a caster level check (DC 16) or lose the spell.</p><p class=\"stat-block\">Removing the rod from the ground and deactivating it requires the same type of action as anchoring it.</p>",
"_import_path": "ultimate_equipment/item"
}
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