Helmet of the Golden General

System: Pathfinder | Category: Uncategorized | Slot: Slotless | SRD

Key Stats

Additional Stats

Key Value
Aura strong divination
Cl 13th
Construction Requirements Cost 31,000 GP
Helmet Of The Golden General Alignment neutral good; Senses 30 ft.
Helmet Of The Golden General Charisma 14
Helmet Of The Golden General Ego 14
Helmet Of The Golden General Intelligence 14
Helmet Of The Golden General Language speech (Common and four other languages)
Helmet Of The Golden General Wisdom 16
Name Helmet of the Golden General
Type item

Description

This golden gem-studded helmet acts like a crown of conquest and grants its wielder three performance or teamwork feats. The wearer can use each of these feats as if it were on his feat list. Once chosen, at the time of the item's creation, these feats cannot be changed. The helmet must be worn for 24 hours in order to gain the teamwork or performance feats.

Furthermore this helmet can speak through a central ruby that sits over the nose guard of the helmet. It knows Common and four other languages. These helmets are always confident—even arrogant—and give a running commentary of the battle, praising heroism, chiding tactical missteps, and giving its wearer and its allies martial advice. It has the following other powers.

  • Three times per day, it can affect its wearer or an ally within 30 feet as the true strike spell.
  • Three times per day, it can attempt to demoralize all enemies within 30 feet as a free action, as if using the Intimidate skill. The helmet's Intimidate is bonus +17.

Raw Data

{
  "cl": "13th",
  "url": "pfsrd://Ultimate Equipment/Rules/Artifacts and Other Items/Intelligent Items/Specific Intelligent Items/Helmet of the Golden General",
  "aura": "strong divination",
  "body": "<p class=\"stat-block\">This golden gem-studded helmet acts like a <i>crown of conquest</i> and grants its wielder three performance or teamwork feats. The wearer can use each of these feats as if it were on his feat list. Once chosen, at the time of the item's creation, these feats cannot be changed. The helmet must be worn for 24 hours in order to gain the teamwork or performance feats. </p><p class=\"stat-block\">Furthermore this helmet can speak through a central ruby that sits over the nose guard of the helmet. It knows Common and four other languages. These helmets are always confident&mdash;even arrogant&mdash;and give a running commentary of the battle, praising heroism, chiding tactical missteps, and giving its wearer and its allies martial advice. It has the following other powers.</p><ul><li>Three times per day, it can affect its wearer or an ally within 30 feet as the <i>true strike </i>spell.</li><li>Three times per day, it can attempt to demoralize all enemies within 30 feet as a free action, as if using the Intimidate skill. The helmet's Intimidate is bonus +17.</li></ul>",
  "misc": {
    "Construction Requirements": {
      "Cost": "31,000 GP"
    },
    "Helmet of the Golden General": {
      "Ego": "14",
      "Wisdom": "16",
      "Charisma": "14",
      "Language": "speech (Common and four other languages)",
      "Alignment": "neutral good; Senses 30 ft.",
      "Intelligence": "14"
    }
  },
  "name": "Helmet of the Golden General",
  "type": "item",
  "price": "62,000 gp",
  "source": "Ultimate Equipment",
  "weight": "3 lbs.",
  "description": "<p class=\"stat-block\">This golden gem-studded helmet acts like a <i>crown of conquest</i> and grants its wielder three performance or teamwork feats. The wearer can use each of these feats as if it were on his feat list. Once chosen, at the time of the item's creation, these feats cannot be changed. The helmet must be worn for 24 hours in order to gain the teamwork or performance feats. </p><p class=\"stat-block\">Furthermore this helmet can speak through a central ruby that sits over the nose guard of the helmet. It knows Common and four other languages. These helmets are always confident&mdash;even arrogant&mdash;and give a running commentary of the battle, praising heroism, chiding tactical missteps, and giving its wearer and its allies martial advice. It has the following other powers.</p><ul><li>Three times per day, it can affect its wearer or an ally within 30 feet as the <i>true strike </i>spell.</li><li>Three times per day, it can attempt to demoralize all enemies within 30 feet as a free action, as if using the Intimidate skill. The helmet's Intimidate is bonus +17.</li></ul>",
  "_import_path": "ultimate_equipment/item"
}

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