Holy Symbol, Flask
System: Pathfinder | Category: Ring | Slot: Ring | SRD
Key Stats
- Price: +10 gp
- Weight: -
- Source: Ultimate Equipment
Additional Stats
| Key | Value |
|---|---|
| Name | Holy Symbol, Flask |
| Type | item |
Description
This version of a standard holy symbol is oversized and has a watertight compartment that can hold 1 pint (the same volume as a flask of holy water). Adventurers normally use the compartment to hold holy water or alcohol. A holy symbol flask is not meant for you to throw at enemies and is not fragile like a flask or vial. Like using holy water on incorporeal opponent, you unstopper the flask and pour the contents onto an adjacent target. Detecting the compartment requires a successful DC 10 Perception check.
Raw Data
{
"url": "pfsrd://Ultimate Equipment/Rules/Gear/Adventuring Gear/Holy Symbol/Flask",
"body": "<p class=\"stat-block\">This version of a standard holy symbol is oversized and has a watertight compartment that can hold 1 pint (the same volume as a flask of holy water). Adventurers normally use the compartment to hold holy water or alcohol. A holy symbol flask is not meant for you to throw at enemies and is not fragile like a flask or vial. Like using holy water on incorporeal opponent, you unstopper the flask and pour the contents onto an adjacent target. Detecting the compartment requires a successful DC 10 Perception check.</p>",
"misc": {
"null": {
"Price": "+10 gp",
"Gear Type": "Item"
}
},
"name": "Holy Symbol, Flask",
"slot": "ring_left",
"type": "item",
"price": "+10 gp",
"source": "Ultimate Equipment",
"weight": "—",
"description": "<p class=\"stat-block\">This version of a standard holy symbol is oversized and has a watertight compartment that can hold 1 pint (the same volume as a flask of holy water). Adventurers normally use the compartment to hold holy water or alcohol. A holy symbol flask is not meant for you to throw at enemies and is not fragile like a flask or vial. Like using holy water on incorporeal opponent, you unstopper the flask and pour the contents onto an adjacent target. Detecting the compartment requires a successful DC 10 Perception check.</p>",
"_import_path": "ultimate_equipment/item"
}
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