Holy Symbol, Flask

System: Pathfinder | Category: Ring | Slot: Ring | SRD

Key Stats

Additional Stats

Key Value
Name Holy Symbol, Flask
Type item

Description

This version of a standard holy symbol is oversized and has a watertight compartment that can hold 1 pint (the same volume as a flask of holy water). Adventurers normally use the compartment to hold holy water or alcohol. A holy symbol flask is not meant for you to throw at enemies and is not fragile like a flask or vial. Like using holy water on incorporeal opponent, you unstopper the flask and pour the contents onto an adjacent target. Detecting the compartment requires a successful DC 10 Perception check.

Raw Data

{
  "url": "pfsrd://Ultimate Equipment/Rules/Gear/Adventuring Gear/Holy Symbol/Flask",
  "body": "<p class=\"stat-block\">This version of a standard holy symbol is oversized and has a watertight compartment that can hold 1 pint (the same volume as a flask of holy water). Adventurers normally use the compartment to hold holy water or alcohol. A holy symbol flask is not meant for you to throw at enemies and is not fragile like a flask or vial. Like using holy water on incorporeal opponent, you unstopper the flask and pour the contents onto an adjacent target. Detecting the compartment requires a successful DC 10 Perception check.</p>",
  "misc": {
    "null": {
      "Price": "+10 gp",
      "Gear Type": "Item"
    }
  },
  "name": "Holy Symbol, Flask",
  "slot": "ring_left",
  "type": "item",
  "price": "+10 gp",
  "source": "Ultimate Equipment",
  "weight": "&mdash;",
  "description": "<p class=\"stat-block\">This version of a standard holy symbol is oversized and has a watertight compartment that can hold 1 pint (the same volume as a flask of holy water). Adventurers normally use the compartment to hold holy water or alcohol. A holy symbol flask is not meant for you to throw at enemies and is not fragile like a flask or vial. Like using holy water on incorporeal opponent, you unstopper the flask and pour the contents onto an adjacent target. Detecting the compartment requires a successful DC 10 Perception check.</p>",
  "_import_path": "ultimate_equipment/item"
}

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